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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JunseiKei View Post
    As for the topic, "how would a parser be toxic?" Before SE pushed the 'don't ask, don't tell' mentality of parsers, people were kicking under performing players for not pulling arbitrary numbers in their parties. This is probably what SE is trying to avoid, because if they make, or otherwise acknowledge, an allowance of the tool, people will be excluded for ... reasons ... on a game they pay a membership for. It will then be SE's problem officially. Right now, it's more of a 'don't want bad players, don't run with random players' - like any other MMO or multiplayer game.
    And that still happens to this day. It will continue to happen because people don't necessarily want to carry players who are underperforming, especially if they show little to no desire to improve or learn. Except without a visual parse, people kick or disband silently. Now you have no idea why they party disbanded, no information that perhaps you need to improve and nothing changes.
    (3)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    And that still happens to this day. It will continue to happen because people don't necessarily want to carry players who are underperforming, especially if they show little to no desire to improve or learn.
    The most wonderful thing about this game is you can completely ignore players like this, just by avoiding 4-5 fights a patch. In casual content, you can perform up to your skill level, and few people care otherwise. The only exception was this patch, when they had a minor difficulty spike in alpha and one expert dungeon. Even then it's really one dungeon and one fight, due to two battles. The people who any harder fights know what they are getting into. You can completley opt in to hardcoring it, or not.

    This is the way it should be. You want to play this to relax, you do that. You want to tryhard? Go do the tougher fights. you want to tryhard in casual? PF or FC mates, you only need 4 or 8 for fifteen minutes. Anythign else would ruin this game.
    (0)
    Last edited by RiyahArp; 09-27-2018 at 04:16 PM.

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    The most wonderful thing about this game is you can completely ignore players like this, just by avoiding 4-5 fights a patch. In casual content, you can perform up to your skill level, and few people care otherwise. The only exception was this patch, when they had a minor difficulty spike in alpha and one expert dungeon. Even then it's really one dungeon and one fight, due to two battles. The people who any harder fights know what they are getting into. You can completley opt in to hardcoring it, or not.

    This is the way it should be. You want to play this to relax, you do that. You want to tryhard? Go do the tougher fights. you want to tryhard in casual? PF or FC mates, you only need 4 or 8 for fifteen minutes. Anythign else would ruin this game.
    You still can. Alphascape isn't that much harder than its predecessors. It's simply a shock because no one expected it to actually have teeth since Delta and Sigma basically fell over. That doesn't excuse people from refusing to put forward an effort. No one is asking for Savage tier, orange percentile bis, they're asking you do basic mechanics and your rotation. Fortunately, I haven't only had to kick one person in my 20+ runs of O11N. And I kicked them purely because they weren't healing me (MT) at all.
    (3)