For god’s sake, stop asking for parser. This is not WoW


For god’s sake, stop asking for parser. This is not WoW

One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)


It is only because you are not in an officer chat.
Also, even WoW does not have an official parser out of the box, why S/E need to offer one?
Last edited by Divinemights; 09-27-2018 at 05:58 AM.



They weren't exactly heckled for it, but I was in a Heroic raid last week where we had to remove a DPS who was doing less damage than the tanks. Like... way less damage. Which is precisely why I want an official parser in XIV too, so there's no song and dance around trying to find out who's dragging down the rest of the group. Personal parsers and ratings at the end of the run are useless for in-the-now progression and overall.
Why shouldn't it? I've never seen a legitimate argument against parsers. It always boils down to "someone might use it to be mean" which is a poor reason not to have a helpful tool. Some people may use it to be a dick, but they're going to find a way to be a dick regardless.
With this character's death, the thread of prophecy remains intact.



This gets asked far too often. The answer that keeps coming back is a very firm "No." Perhaps joking or not, Yoshida started to walk out on yet-another-Parser-please question. To the point that he said, "No, we will not make an official parser, even if it only tracks the individual. We know it will be broken, re-coded or otherwise re-worked by the community to display everyone. Please stop asking."
As for the topic, "how would a parser be toxic?" Before SE pushed the 'don't ask, don't tell' mentality of parsers, people were kicking under performing players for not pulling arbitrary numbers in their parties. This is probably what SE is trying to avoid, because if they make, or otherwise acknowledge, an allowance of the tool, people will be excluded for ... reasons ... on a game they pay a membership for. It will then be SE's problem officially. Right now, it's more of a 'don't want bad players, don't run with random players' - like any other MMO or multiplayer game.




Source on that quote please. I know he walked out jokingly but I never saw that exact quote.This gets asked far too often. The answer that keeps coming back is a very firm "No." Perhaps joking or not, Yoshida started to walk out on yet-another-Parser-please question. To the point that he said, "No, we will not make an official parser, even if it only tracks the individual. We know it will be broken, re-coded or otherwise re-worked by the community to display everyone. Please stop asking."
As for the topic, "how would a parser be toxic?" Before SE pushed the 'don't ask, don't tell' mentality of parsers, people were kicking under performing players for not pulling arbitrary numbers in their parties. This is probably what SE is trying to avoid, because if they make, or otherwise acknowledge, an allowance of the tool, people will be excluded for ... reasons ... on a game they pay a membership for. It will then be SE's problem officially. Right now, it's more of a 'don't want bad players, don't run with random players' - like any other MMO or multiplayer game.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.




And that still happens to this day. It will continue to happen because people don't necessarily want to carry players who are underperforming, especially if they show little to no desire to improve or learn. Except without a visual parse, people kick or disband silently. Now you have no idea why they party disbanded, no information that perhaps you need to improve and nothing changes.As for the topic, "how would a parser be toxic?" Before SE pushed the 'don't ask, don't tell' mentality of parsers, people were kicking under performing players for not pulling arbitrary numbers in their parties. This is probably what SE is trying to avoid, because if they make, or otherwise acknowledge, an allowance of the tool, people will be excluded for ... reasons ... on a game they pay a membership for. It will then be SE's problem officially. Right now, it's more of a 'don't want bad players, don't run with random players' - like any other MMO or multiplayer game.
The most wonderful thing about this game is you can completely ignore players like this, just by avoiding 4-5 fights a patch. In casual content, you can perform up to your skill level, and few people care otherwise. The only exception was this patch, when they had a minor difficulty spike in alpha and one expert dungeon. Even then it's really one dungeon and one fight, due to two battles. The people who any harder fights know what they are getting into. You can completley opt in to hardcoring it, or not.
This is the way it should be. You want to play this to relax, you do that. You want to tryhard? Go do the tougher fights. you want to tryhard in casual? PF or FC mates, you only need 4 or 8 for fifteen minutes. Anythign else would ruin this game.
Last edited by RiyahArp; 09-27-2018 at 04:16 PM.
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