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  1. #61
    Player

    Join Date
    Nov 2016
    Posts
    226
    Those who are worried about their own numbers (in some cases monitoring the numbers of others) are already parsing at this point. I'd rather resources not be funneled into an official parser that will probably not work well knowing SE's soft handed approach.

    The only areas of this game you will find any sort of parser is in the "competitive" areas, such as PVP. I don't think SE is interested in making PvE competitive among players. As for how toxic it would be, you need only look at every other MMO with an in-game parser to see what happens. FFXIV may not turn into the most toxic MMO in existence but even a game as friendly as this would see a negative shift.
    (0)

  2. #62
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Bahati View Post
    The only areas of this game you will find any sort of parser is in the "competitive" areas, such as PVP. I don't think SE is interested in making PvE competitive among players.
    So raiding is "competitive" now?
    Because that's the area parsing is used the most.
    (2)

  3. #63
    Player RuleofThree's Avatar
    Join Date
    Dec 2015
    Posts
    184
    Character
    Thessayn Svisast
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Bahati View Post
    Those who are worried about their own numbers (in some cases monitoring the numbers of others) are already parsing at this point. I'd rather resources not be funneled into an official parser that will probably not work well knowing SE's soft handed approach.

    The only areas of this game you will find any sort of parser is in the "competitive" areas, such as PVP. I don't think SE is interested in making PvE competitive among players. As for how toxic it would be, you need only look at every other MMO with an in-game parser to see what happens. FFXIV may not turn into the most toxic MMO in existence but even a game as friendly as this would see a negative shift.
    Not True. Parsing is rampant in extreme and savage content as well. So much so that there is a website that publishes it for those that want to see and be ranked. You can create an account, and opt out of your information being seen, but chances are, if you've done an extreme or savage, your character's name is on here somewhere. https://www.fflogs.com/

    In fact, it's not uncommon for people to decide if they want to raid with you, based on this information. If you aren't on there cause you opted out, they won't raid with you. Or, if your dps is not to their liking, same deal. This is absolutely true with statics recruiting, and I would venture to guess true to a lesser extend in random savage pugs and extremes as well. Example: Person suspects you are doing bad, person goes to above website to search for you, person either A) finds parsed information on you, and makes a decision on if you are bad, or B) doesn't find information, assumes you opted out, and assumes you are bad.
    (2)
    Last edited by RuleofThree; 09-25-2018 at 12:37 AM.

  4. #64
    Player RuleofThree's Avatar
    Join Date
    Dec 2015
    Posts
    184
    Character
    Thessayn Svisast
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Legion88 View Post
    Dazian is right, just wait for the next expansion and unsync everything you couldn't beat...most things will be very easy then.
    I mean...I guess? But isn't that kind of like comparing apples to oranges? Everything that is pre-current expansion is unsynced eventually. So even if it wasn't a 99 token deal, people could just farm it unsynced until it dropped, loot, and if they don't get it, try again. It being a hard cap of 99 doesn't change its accessibility. To do that, you'd have to get rid of the unsynced feature...which...I am all for in all honesty.
    (0)
    Last edited by RuleofThree; 09-25-2018 at 12:49 AM.

  5. #65
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    750
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    I don't care what people say but a personal parser would be perfectly fine. You SHOULD be able to have something to show your own DPS or HPS if you wish.
    (3)

  6. #66
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    To be frank,

    An in game parser would probably not do you any good simply because it would be to simplistic.

    The main out of game parser (Not gonna name it just so I dont get banned or something, but Im sure anyone who raids knows which one) that people use is a pretty indepth one. It has a ton of information that is extremely relevant to getting better. It's for that reason, however, that in game parsing probably wont be a thing. You wont be able to get the level of complexity needed for it to be useful. Say, for example, it comes with a DPS/HOT meter. THats great for measuring damage and heals, but it doesnt tell you where you need to make improvements. Are you riding your GCDs hard enough? Are you triple weaving when you shouldnt be? Are you always doing something? Etc etc.

    An in game parser probably wouldnt be able to give you that level of breakdown, unlike the out of game one that is widely used. Particularly since the out of game one can be uploaded to sites and broken down and give you comparisons. People do like to rail against the idea of comparing yourself to other players, but if done properly, it is a helpful learning tool.

    This leads to the crux of hte problem: If the ingame parser was implemented, but would likely be done in such an extremely limiting factor, what is likely it will be used for? Chances are as a stick to beat others with, rather than an improvement tool, because it cant function well enough as one due to its limited nature.
    (1)

  7. #67
    Player
    Kuukyo's Avatar
    Join Date
    Sep 2018
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Horu Miyoshi
    World
    Famfrit
    Main Class
    Samurai Lv 70
    So far my basic understanding about Parser is some kind of DPS measurements that are shared throughout the whole party members.

    So my opinion to official parser is, no, please don't implement it into the official patch.

    I have played too many competitive games and people trash talk each other because the stats show that someone is not dealing enough damage as they had expected. It's too easy to see someone not dealing enough damage through their uses of spells/skills/abilities. Using dps meter to measure your own damage is fine, but let other teammates, especially highly competitive and toxic people, know about it is just not fun at all.
    (0)

  8. #68
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Also perhaps a 3rd party can make a PS4 APP for parsing? I will admit i do not know the programming behind it but this seems like an option. My only programming knowledge is some javascript, html and css :/
    (0)

  9. #69
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kuukyo View Post
    So far my basic understanding about Parser is some kind of DPS measurements that are shared throughout the whole party members.

    So my opinion to official parser is, no, please don't implement it into the official patch.

    I have played too many competitive games and people trash talk each other because the stats show that someone is not dealing enough damage as they had expected. It's too easy to see someone not dealing enough damage through their uses of spells/skills/abilities. Using dps meter to measure your own damage is fine, but let other teammates, especially highly competitive and toxic people, know about it is just not fun at all.
    People are going to trash talk each other regardless. It's just in the nature of some people. Banning helpful tools just because some people will be jerks doesn't accomplish anything.

    Making those tools available does open the door to improvement. It's hard to convince someone they're doing poorly when they have no objective tool to gauge their performance. If they could see something provided by the game, they'd be more open to receiving advice.

    If someone wants to act a jerk over what those tools display, they can be kicked/blacklisted/reported just as we already do when they act the jerk in the absence of those tools.
    (6)

  10. #70
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Bourne_Endeavor View Post
    Unfortunately, the skill gap will never lessen until they official allow parsing, be it ACT itself or develop their own. They keep spending resources on silly workarounds which will never accomplish anything. Speaking from my own experienced, I learned to improve because I kept seeing Dragoon pulling numbers much higher than my own. It made me curious, thus I looked up their rotations and what they were doing. That couldn't have happened with a parse. What Yoshida's chasing is a fools goal. A good number of people have no idea they're doing something wrong because they game never tells you otherwise. You have no frame of reference short of "did the boss die or not."
    Yeah that is a good point. Wasnt those shoe in meters supposed to lessen the gap? along with the changes for brd and mch, and i think to some extent, the new play styles to those 2 jobs, more so MCH, only widened the skill gap?

    In the end of the day, getting to lv 50,60, 70, shouldn't be a faceroll, being able to fully carry someone doing sub 200 DPS (yes someone shown me proof of some brd during HW doing 200-800 dps, to be fair i think it was a combo of ilevel bypassing and not knowing what to do, they had like a ilevel 140 weapon or something)

    Yoshi seems not to understand that people will only put the minimum effort required. I am sure you seen before something on the lines of "this is not savage who cares" when trying to offer help with rotations or mechanics.
    (3)

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