Quote Originally Posted by JunseiKei View Post
As for the topic, "how would a parser be toxic?" Before SE pushed the 'don't ask, don't tell' mentality of parsers, people were kicking under performing players for not pulling arbitrary numbers in their parties. This is probably what SE is trying to avoid, because if they make, or otherwise acknowledge, an allowance of the tool, people will be excluded for ... reasons ... on a game they pay a membership for. It will then be SE's problem officially. Right now, it's more of a 'don't want bad players, don't run with random players' - like any other MMO or multiplayer game.
And that still happens to this day. It will continue to happen because people don't necessarily want to carry players who are underperforming, especially if they show little to no desire to improve or learn. Except without a visual parse, people kick or disband silently. Now you have no idea why they party disbanded, no information that perhaps you need to improve and nothing changes.