ページ28/68 最初最初 ... 18 26 27 28 29 30 38 ... 最後最後
全680件中271~280件目
  1. #271
    Player
    LalafellDown's Avatar
    登録日
    2015/09/27
    投稿
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    暗黒騎士 Lv 100
    A DPS meter wouldn’t make sense in a video game, but I agree with having one somewhere personally.

    Back in 2.0 I didn’t know if I was doing well on a savage boss until someone told me I was number 3. Also during a S hunt someone asked if they were number one and the person said no, Stating that I was number one.

    It’s a big confidence booster. People telling you your numbers helps you improve so I agree with it. The down side of it was someone telling me my numbers were too low and so I was booted. I’m glad they told me that because I worked on improving myself. If they never told me I would of continued to be even suckeier.
    (2)
    2018/09/29 07:49; LalafellDown が最後に編集

  2. #272
    Player Dualgunner's Avatar
    登録日
    2014/08/01
    Location
    Gridania
    投稿
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    機工士 Lv 80
    Quote 引用元:thegreatonemal 投稿を閲覧
    Which is the only thing you need in this game. Nothing in this game requires you to optimize using a parser. Do your rotation properly through mechanics and you'll be pulling your weight through any piece of content you do including ultimate.
    Which Stone Sky Sea itself doesn't teach you. Good job, you can manage your 3 minute rotation on a static striking dummy. The dummy doesn't even simulate aoe to dodge, boss jumps, which are the most common places anyone fumbles with their rotation in content even as low as expert.
    (2)

  3. #273
    Player
    thegreatonemal's Avatar
    登録日
    2015/06/29
    Location
    Gridinia
    投稿
    678
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    槍術士 Lv 100
    Quote 引用元:Dualgunner 投稿を閲覧
    Which Stone Sky Sea itself doesn't teach you. Good job, you can manage your 3 minute rotation on a static striking dummy. The dummy doesn't even simulate aoe to dodge, boss jumps, which are the most common places anyone fumbles with their rotation in content even as low as expert.
    apply what you do on the dummy in the actual fight. play the game you use the dummies to build up muscle memory. its job is not to simulate a fight its asking a simple question: does this person know the mechanics of the job they are playing yes or no
    (2)

  4. #274
    Player
    Dirwen's Avatar
    登録日
    2018/09/02
    Location
    Limsa Lominsa
    投稿
    329
    Character
    Black Widow
    World
    Seraph
    Main Class
    白魔道士 Lv 100
    The people mostly advocating for an official parser probably already use the 3rd party one. Why even bother? This reminds me of the windower issue on FF11 and once SE finally added it was useless. People prefer the 3rd party version.

    If its anything like FF11 then its the JP community that matters to SE when they decide on matters anyway.
    (0)

  5. #275
    Player Dualgunner's Avatar
    登録日
    2014/08/01
    Location
    Gridania
    投稿
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    機工士 Lv 80
    Quote 引用元:thegreatonemal 投稿を閲覧
    apply what you do on the dummy in the actual fight. play the game you use the dummies to build up muscle memory. its job is not to simulate a fight its asking a simple question: does this person know the mechanics of the job they are playing yes or no


    EDIT:

    Therein lies the principle issue with relying on Stone Sky Sea as a stand-in for a parser, or even as a gatekeeper. Not every fight will let you belt off your optimal rotation; whether it's due to boss jumping, aoes pulling you out of melee range, repeated aoe dropping giving no time for even a slidecast, or many many other things, a static dummy will not be good preparation for that.

    A parser helps in the making of decisions regarding rotation optimization. What gives me the bigger damage output in the end; using embolden on cooldown and executing a double emboldened finisher on the Level Checker in O11S? Or holding it and executing it after Level Checker, since my group can kill Level Checker in either case and using a burst window on the boss is a better use of the group's time?
    (2)
    2018/09/29 16:01; Dualgunner が最後に編集

  6. #276
    Player
    Shurrikhan's Avatar
    登録日
    2011/09/14
    投稿
    12,822
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    モンク Lv 100
    Quote 引用元:ryouma17 投稿を閲覧
    have you ever played WoW? unless you want the FF14 community to turn toxic the last thing this game needs is a dps meter
    But, parsers increased content accessibility, clear rates, the predominance of well-informed rotational guides, and--with those--the cross-class and mechanics-common knowledge useful for both advising and synergizing with other classes... ultimately resulting in... reduced principle toxicity...

    In all but tight-enrage, Kiljaeden-esque fights, it's not your numbers people are going to be pissed at in WoW. It'll be your failure to CC, interrupt, or LoS the enemy's near-one-shot skills, CCs, or massive heals. That isn't a parser issue. It's a 'actually giving a modicum of real responsibility even in (heroic) dungeons' or 'there exists a difficulty for which not everyone is immediately ready' issue and its benefits have outweighed its disbenefits. And it's only because the content is so damn easy in all regards but DDR and DPS-checks in XIV that damage ends up "making or breaking" a player's worth, and even then only in the context of the same content they'd "break" for their party if they don't improve.
    (7)
    2018/09/29 13:32; Shurrikhan が最後に編集

  7. #277
    Player
    XiXiQ's Avatar
    登録日
    2013/11/01
    投稿
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    赤魔道士 Lv 90
    Quote 引用元:Dirwen 投稿を閲覧
    The people mostly advocating for an official parser probably already use the 3rd party one. Why even bother?

    The people advocating for official parsers have a ps4, they have no method at all beyond SSS to measure their DPS. They have no 3rd party options at all, they don't even get logs beyond a few hundred lines worth.
    (4)

  8. #278
    Player
    JunseiKei's Avatar
    登録日
    2013/09/14
    Location
    The Mist, Ward 9, Plot 2
    投稿
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    白魔道士 Lv 90
    Quote 引用元:SenorPatty 投稿を閲覧
    Source on that quote please. I know he walked out jokingly but I never saw that exact quote.
    Quote 引用元:Legion88 投稿を閲覧
    Me too.

    I only know the statement for the great skill gap and he would think about implementing one when/if the gap would be smaller.
    Would love to hand you the source, except it was from a live stream in 2016 in Las Vegas. The service only keeps the stream for 1 year before expiring it and making it unable to be accessed. I can't say I've had much luck locating the player Q&A.

    Quote 引用元:KaldeaSahaline 投稿を閲覧
    That being a concern is a big nothing burger though. If they were truly concerned about exclusion they wouldn't have created DF features that allowed you to only queue with people who cleared, or PF features that let you exclude jobs or ilvl, or fight status.
    There is a big difference between being able to clear the fight and performing to a degree someone else deems "worthy." Generally, the fights are tuned so if you know your rotation and can do mechanics, you can clear - even in savage (ultimate may be another story).

    Yes, SE gave us tools to arbitrarily include and exclude people at our own leisure based on 'have you killed it before?' and 'we need this kind of party.' I'm sure you'd have been thrilled getting 3 samurai in ByakkoEX trying to use tank LB3 without such features. Or it might have forced people to do the fight the supposed intended way. Then again, I can't recall many co-operative games even telling you if someone is new to a fight to begin with.

    However, none of that still has nothing to do with a player having the ability to see someone pulling 200-700 less damage than they'd like and decides to boot them.

    Quote 引用元:Bourne_Endeavor 投稿を閲覧
    And? Some people are jerks. Welcome to life. A parse or "gatekeeper" isn't going to change that evident by the fact despite parsing technically being against the tos, people are still jerks. Therefore, the parse isn't impacting it. People with a shitty attitude will have one regardless. And people who are otherwise decent won't magically become jerks if ACT were suddenly allowed.
    It's apparently not enough SE turns a blind eye to people using ACT as it is, but the abuse is against ToS. You can't say you know parsing isn't impacting how people behave and treat others. Do you have a metric for this? Do you really think people will say they are kicking someone for bad DPS, knowing it's against ToS to use a third party program like ACT?

    :| "Giving people metrics to judge each other, that will never affect people being jerks to each other."
    *Watches every other facet of life prove this incorrect.*
    (0)
    2018/09/29 16:15; JunseiKei が最後に編集
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote 引用元:Odstarva 投稿を閲覧
    You people are never happy.
    [...] You complain and complain and complain.

  9. #279
    Player
    TaiyoShikasu's Avatar
    登録日
    2017/12/14
    投稿
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    吟遊詩人 Lv 80
    Quote 引用元:LalafellDown 投稿を閲覧
    Also during a S hunt someone asked if they were number one and the person said no, Stating that I was number one.
    Ya'll heard of parsing in Pagos, now get ready for some next level parsing of less than high end content.

    Next up, parsing leveling roulette.
    (0)

  10. #280
    Player
    Arrius's Avatar
    登録日
    2014/03/16
    投稿
    1,133
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    ガンブレイカー Lv 100
    Quote 引用元:TaiyoShikasu 投稿を閲覧
    Next up, parsing leveling roulette.
    Oh, when they manage to add Roulettes to the Duty Recorder function, I so will make use of it in Expert. For evaluation reasons, of course.
    (1)

ページ28/68 最初最初 ... 18 26 27 28 29 30 38 ... 最後最後