A parser would not just affect raiding content. it would affect the interaction between other members of the community outside of it.
A parser would not just affect raiding content. it would affect the interaction between other members of the community outside of it.
There's no harm in SE incorporating a parser that only tracks your overall damage/healing/whatever, rather than the entire group's.
A person can use that information to improve themselves. It is not necessary for them to have access to anyone else's.
Its like guns, they themselves are not bad but give them to a toxic person or someone looking to start shit and you have a problem on your hands.
Those who are worried about their own numbers (in some cases monitoring the numbers of others) are already parsing at this point. I'd rather resources not be funneled into an official parser that will probably not work well knowing SE's soft handed approach.
The only areas of this game you will find any sort of parser is in the "competitive" areas, such as PVP. I don't think SE is interested in making PvE competitive among players. As for how toxic it would be, you need only look at every other MMO with an in-game parser to see what happens. FFXIV may not turn into the most toxic MMO in existence but even a game as friendly as this would see a negative shift.
Not True. Parsing is rampant in extreme and savage content as well. So much so that there is a website that publishes it for those that want to see and be ranked. You can create an account, and opt out of your information being seen, but chances are, if you've done an extreme or savage, your character's name is on here somewhere. https://www.fflogs.com/Those who are worried about their own numbers (in some cases monitoring the numbers of others) are already parsing at this point. I'd rather resources not be funneled into an official parser that will probably not work well knowing SE's soft handed approach.
The only areas of this game you will find any sort of parser is in the "competitive" areas, such as PVP. I don't think SE is interested in making PvE competitive among players. As for how toxic it would be, you need only look at every other MMO with an in-game parser to see what happens. FFXIV may not turn into the most toxic MMO in existence but even a game as friendly as this would see a negative shift.
In fact, it's not uncommon for people to decide if they want to raid with you, based on this information. If you aren't on there cause you opted out, they won't raid with you. Or, if your dps is not to their liking, same deal. This is absolutely true with statics recruiting, and I would venture to guess true to a lesser extend in random savage pugs and extremes as well. Example: Person suspects you are doing bad, person goes to above website to search for you, person either A) finds parsed information on you, and makes a decision on if you are bad, or B) doesn't find information, assumes you opted out, and assumes you are bad.
Last edited by RuleofThree; 09-25-2018 at 12:37 AM.
Obviously I am referring to an official in-game parser (which is only found in PVP at this time) not the outside site which is most certainly against ToS. I'm not disagreeing with you but let's all remember this game never intended for everyone else to know anyone else's "numbers" and scores. That is an under the table activity that is against the rules.Not True. Parsing is rampant in extreme and savage content as well. So much so that there is a website that publishes it for those that want to see and be ranked. You can create an account, and opt out of your information being seen, but chances are, if you've done an extreme or savage, your character's name is on here somewhere. https://www.fflogs.com/
In fact, it's not uncommon for people to decide if they want to raid with you, based on this information. If you aren't on there cause you opted out, they won't raid with you. Or, if your dps is not to their liking, same deal. This is absolutely true with statics recruiting, and I would venture to guess true to a lesser extend in random savage pugs and extremes as well. Example: Person suspects you are doing bad, person goes to above website to search for you, person either A) finds parsed information on you, and makes a decision on if you are bad, or B) doesn't find information, assumes you opted out, and assumes you are bad.
I don't care what people say but a personal parser would be perfectly fine. You SHOULD be able to have something to show your own DPS or HPS if you wish.
To be frank,
An in game parser would probably not do you any good simply because it would be to simplistic.
The main out of game parser (Not gonna name it just so I dont get banned or something, but Im sure anyone who raids knows which one) that people use is a pretty indepth one. It has a ton of information that is extremely relevant to getting better. It's for that reason, however, that in game parsing probably wont be a thing. You wont be able to get the level of complexity needed for it to be useful. Say, for example, it comes with a DPS/HOT meter. THats great for measuring damage and heals, but it doesnt tell you where you need to make improvements. Are you riding your GCDs hard enough? Are you triple weaving when you shouldnt be? Are you always doing something? Etc etc.
An in game parser probably wouldnt be able to give you that level of breakdown, unlike the out of game one that is widely used. Particularly since the out of game one can be uploaded to sites and broken down and give you comparisons. People do like to rail against the idea of comparing yourself to other players, but if done properly, it is a helpful learning tool.
This leads to the crux of hte problem: If the ingame parser was implemented, but would likely be done in such an extremely limiting factor, what is likely it will be used for? Chances are as a stick to beat others with, rather than an improvement tool, because it cant function well enough as one due to its limited nature.
So far my basic understanding about Parser is some kind of DPS measurements that are shared throughout the whole party members.
So my opinion to official parser is, no, please don't implement it into the official patch.
I have played too many competitive games and people trash talk each other because the stats show that someone is not dealing enough damage as they had expected. It's too easy to see someone not dealing enough damage through their uses of spells/skills/abilities. Using dps meter to measure your own damage is fine, but let other teammates, especially highly competitive and toxic people, know about it is just not fun at all.
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