I don't mind private parsers, but it's not something that's personally needed for me. As long as we get through the content without much issues then that's fine enough for me :P
Public parsers hell no lol, for obvious reasons.
I don't mind private parsers, but it's not something that's personally needed for me. As long as we get through the content without much issues then that's fine enough for me :P
Public parsers hell no lol, for obvious reasons.
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Alright, so people are saying public parsers will only cause problems if added. There is another outcome that could happen though. For example, say SE decided to add them tomorrow, I doubt an increase of harassment would just suddenly spike, I mean think about it people have been asking for an official parser for a long time now. I believe people will try to be very careful about how they use it, as to avoid having it removed.
There will be some that will still abuse it sure, but I don't think it would happen too much. Also, people would really need to learn to understand if someone says your damage is low, that it's not a personal attack, but that's just my opinion on the matter.
Last edited by Ranetsu-Akagane; 10-08-2018 at 09:15 AM.
It wouldn't so long as the parse data couldn't be shared, accessed or view by anyone else but the player who generated it. Because that's the only way you're going to get away with the 'general betterment' argument. If only the original player can see it then fine. Parse away.
Oh. And you can only see your numbers. No one else's.It wouldn't so long as the parse data couldn't be shared, accessed or view by anyone else but the player who generated it. Because that's the only way you're going to get away with the 'general betterment' argument. If only the original player can see it then fine. Parse away.
The issue with this is that it doesn’t give you anything to go on—it’s literally just a number with not a lot of context behind it.
Unless there were players sharing their numbers, general baselines could never be established when it came to performance. A BRD seeing that they are doing 12,000 DPS (random number) doesn’t tell them anything. Is that good for their item level? Is it bad? Could they use improvement, or are they doing well enough? You don’t know without other numbers to compare it to. They could think they’re doing well when the average could be 15,000 DPS (again, random number).
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Easily solved with a rank attached to the number like a star system or a statistic like average dps for that content or something similar. It doesn't even necessarily need to be based on actual performance of other players and could just be threshold numbers that are set by SE. It doesn't even need to be ranked across the entire scale of players or have much granularity to it. E.g. a 3-star rank in a 1 to 3 star rating system might be achievable with what would be roughly a 75th percentile on fflogs.The issue with this is that it doesn’t give you anything to go on—it’s literally just a number with not a lot of context behind it.
Unless there were players sharing their numbers, general baselines could never be established when it came to performance. A BRD seeing that they are doing 12,000 DPS (random number) doesn’t tell them anything. Is that good for their item level? Is it bad? Could they use improvement, or are they doing well enough? You don’t know without other numbers to compare it to. They could think they’re doing well when the average could be 15,000 DPS (again, random number).
It's not perfect to just see your number and relative rank, but it's at least informational. A full parse will always be better since it contains so much more information, but I would definitely approve of some sort of performance information being given out in-game.
Last edited by Mhaeric; 09-28-2020 at 10:17 AM.
I could see this in full premade groups, which I'm okay with. This shouldn't be in any party finder content, but in grouped up content where, sure, you CAN kick the poor performing DPS - it'll be more incentivized to teach them what to do or what they're doing wrong. And once they get up to 3/3 stars they'll be fine, the content can be passed.Easily solved with a rank attached to the number like a star system or a statistic like average dps for that content or something similar. It doesn't even necessarily need to be based on actual performance of other players and could just be threshold numbers that are set by SE. It doesn't even need to be ranked across the entire scale of players or have much granularity to it. E.g. a 3-star rank in a 1 to 3 star rating system might be achievable with what would be roughly a 75th percentile on fflogs.
It's not perfect to just see your number and relative rank, but it's at least informational. A full parse will always be better since it contains so much more information, but I would definitely approve of some sort of performance information being given out in-game.
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There could be a built in ranking table as far as how you performed against the rest of the group. And if people wanted to voluntarily share their data with others outside of the game then that's fine so long as it was just THEIR data. It's potentially a huge liability to the developers when data generated by other characters is able to be shared with people outside of the instance (because you can pretty much see everything in the battle log but you can't share it). Many people would consider that a huge invasion of privacy, especially if it was used in a negative way and you pretty much know it will be. Statics already use FFlogs to judge whether a person is worthy or not. I can't imagine what it would be like if everyone had access to everyone else's data. Someone could make a acerbic post on here and someone goes to look up their stats, sees that they're low or middling and comeback with 'ah your opinion doesn't matter because your trash'.The issue with this is that it doesn’t give you anything to go on—it’s literally just a number with not a lot of context behind it.
Unless there were players sharing their numbers, general baselines could never be established when it came to performance. A BRD seeing that they are doing 12,000 DPS (random number) doesn’t tell them anything. Is that good for their item level? Is it bad? Could they use improvement, or are they doing well enough? You don’t know without other numbers to compare it to. They could think they’re doing well when the average could be 15,000 DPS (again, random number).
I like performing well enough to contribute to the team effort but I don't want that being a main quantifier as to my experience in the game and unfortunately a fairly large portion of the community would use it that way. I don't ever see an in game parser because of this but if they did make one it would fairly useless to anyone who uses them as they are now because it would be so regulated and strictly private that implemeting it would amount to...basically nothing. The same information you can already learn from things already in the game (Stone, Sky, Sea) only with an actual number attached.
Just as a general idea, how would you implement an official parser with a MINIMUM amount of grief and shame and horror?
I'm thinking, you'd record your run, and then submit it, and that would arrive back parsed after a waiting period based on load. Possibly with express that you could buy tokens for with crysta. So they give a service, and also get another way to make money.
And yes, you'd ONLY get your parse.
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