If I can get a WHM in Aetherochemical Research Facility that doesn't use Holy during large pulls, you won't be able to explain to DPS why AOE abilities on a million mobs is a good thing.
And the absurdity of it makes my toes curl.
You say that like it's a bad thing...
The hope is that one learns their job, minus the 70 ability's integration into their rotation and priorities, by the time they hit 70. Why should a learning tool be excluded, then, from the vast majority of that learning process.
Because it makes no sense to exclude people in match-made leveling roulettes? True, true, it doesn't. Hmm. One might even figure that's... not a parser's use except in such tightly tuned fights as where developing poor (enrage-insufficient) in-context muscle memory would cause further stress for the party later on or when trialing members for explicitly exclusive statics?
Last edited by Shurrikhan; 09-29-2018 at 10:13 PM.
If a dps meter wouldn't make any sense in a video game, where would it make sense then?A DPS meter wouldn’t make sense in a video game, but I agree with having one somewhere personally.
Back in 2.0 I didn’t know if I was doing well on a savage boss until someone told me I was number 3. Also during a S hunt someone asked if they were number one and the person said no, Stating that I was number one.
It’s a big confidence booster. People telling you your numbers helps you improve so I agree with it. The down side of it was someone telling me my numbers were too low and so I was booted. I’m glad they told me that because I worked on improving myself. If they never told me I would of continued to be even suckeier.
Which Stone Sky Sea itself doesn't teach you. Good job, you can manage your 3 minute rotation on a static striking dummy. The dummy doesn't even simulate aoe to dodge, boss jumps, which are the most common places anyone fumbles with their rotation in content even as low as expert.


apply what you do on the dummy in the actual fight. play the game you use the dummies to build up muscle memory. its job is not to simulate a fight its asking a simple question: does this person know the mechanics of the job they are playing yes or noWhich Stone Sky Sea itself doesn't teach you. Good job, you can manage your 3 minute rotation on a static striking dummy. The dummy doesn't even simulate aoe to dodge, boss jumps, which are the most common places anyone fumbles with their rotation in content even as low as expert.

The people mostly advocating for an official parser probably already use the 3rd party one. Why even bother? This reminds me of the windower issue on FF11 and once SE finally added it was useless. People prefer the 3rd party version.
If its anything like FF11 then its the JP community that matters to SE when they decide on matters anyway.
The people advocating for official parsers have a ps4, they have no method at all beyond SSS to measure their DPS. They have no 3rd party options at all, they don't even get logs beyond a few hundred lines worth.



Would love to hand you the source, except it was from a live stream in 2016 in Las Vegas. The service only keeps the stream for 1 year before expiring it and making it unable to be accessed. I can't say I've had much luck locating the player Q&A.
There is a big difference between being able to clear the fight and performing to a degree someone else deems "worthy." Generally, the fights are tuned so if you know your rotation and can do mechanics, you can clear - even in savage (ultimate may be another story).
Yes, SE gave us tools to arbitrarily include and exclude people at our own leisure based on 'have you killed it before?' and 'we need this kind of party.'I'm sure you'd have been thrilled getting 3 samurai in ByakkoEX trying to use tank LB3 without such features. Or it might have forced people to do the fight the supposed intended way. Then again, I can't recall many co-operative games even telling you if someone is new to a fight to begin with.
However, none of that still has nothing to do with a player having the ability to see someone pulling 200-700 less damage than they'd like and decides to boot them.
It's apparently not enough SE turns a blind eye to people using ACT as it is, but the abuse is against ToS. You can't say you know parsing isn't impacting how people behave and treat others. Do you have a metric for this? Do you really think people will say they are kicking someone for bad DPS, knowing it's against ToS to use a third party program like ACT?And? Some people are jerks. Welcome to life. A parse or "gatekeeper" isn't going to change that evident by the fact despite parsing technically being against the tos, people are still jerks. Therefore, the parse isn't impacting it. People with a shitty attitude will have one regardless. And people who are otherwise decent won't magically become jerks if ACT were suddenly allowed.
:| "Giving people metrics to judge each other, that will never affect people being jerks to each other."
*Watches every other facet of life prove this incorrect.*
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I'm sure you'd have been thrilled getting 3 samurai in ByakkoEX trying to use tank LB3 without such features. Or it might have forced people to do the fight the supposed intended way. Then again, I can't recall many co-operative games even telling you if someone is new to a fight to begin with.


