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  1. #1
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ilyrian View Post
    DPS just don't want the same accountability as tanks and healers. Understandable, but ultimately not good if you want to better your game play.
    Bit of a blanket statement there, don't you think? I'm a dps main who advocates for a full in game parser and combat analysis suite--that is to say, make sure the ingame parser analyzes combat logs as much as fflogs does so that people can go over everything in a pull. DPS, hps, mitigation used, positioning for mechanics, burst alignment etc.
    (0)

  2. #2
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Dualgunner View Post
    Bit of a blanket statement there, don't you think? I'm a dps main who advocates for a full in game parser and combat analysis suite--that is to say, make sure the ingame parser analyzes combat logs as much as fflogs does so that people can go over everything in a pull. DPS, hps, mitigation used, positioning for mechanics, burst alignment etc.
    Don't forget the implementation of functions from xivanalysis
    (1)

  3. #3
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Legion88 View Post
    Don't forget the implementation of functions from xivanalysis
    And the rdps calculator!
    (1)

  4. #4
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by MoroMurasaki View Post
    And the rdps calculator!
    This i didn't know of, but i focused more on the selfimprovement part for parsing.
    (1)

  5. #5
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Legion88 View Post
    This i didn't know of, but i focused more on the selfimprovement part for parsing.
    It's mostly just incentive for me to not selfishly horde Embolden as I did while learning RDM.

    In a way it's a kind of self improvment, it shows you the effects of dps utility abilities so you have a tangible 'oh look I helped' recap.
    (3)

  6. #6
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dualgunner View Post
    Bit of a blanket statement there, don't you think? I'm a dps main who advocates for a full in game parser and combat analysis suite--that is to say, make sure the ingame parser analyzes combat logs as much as fflogs does so that people can go over everything in a pull. DPS, hps, mitigation used, positioning for mechanics, burst alignment etc.
    DPS who are against integrating a parser. Thought that was clear from the post.
    (2)

  7. #7
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    From personal experience, the lowest DPS are usually the most toxic so I'd argue... A parser would actually reduce toxicity. Can't talk about DPS when tanks and heals are burying you on the meters.
    (11)

  8. #8
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    The game just has no real way to show dps players they aren't playing to a reasonable standard...


    We could bring up stone, sky, sea...
    That is about the best the devs have put in to show how well a player is performing.

    But, it lacks in feedback.
    It's a binary pass/fail.
    And it's optional.


    There's little to no incentive for people to participate in it.
    I believe it is supposed to be tuned to show if someone is ready for a piece of content or not.

    Perhaps if sss was required to be passed to enter content...
    True there's no mechanics to them...
    But, if they can't manage the dps check on the dummies without mechanics, then they certainly can't pass the check while dealing with mechanics.

    But, I suppose we can't have the game tell people they need to get good to participate...
    (3)

  9. #9
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TaranTatsuuchi View Post
    But, I suppose we can't have the game tell people they need to get good to participate...
    There's actually a serious problem with this.

    Let's say its a new tier. It requires you to beat a gatekeeping battle that's harder than SSS (because a lot of people think the dummies aren't a good measure. So maybe a mock battle or something.)

    One guy beats it on day one, and gets to work on the tier because he's a good player who already raids.

    One guy can't beat it at all, and stops raiding.

    One guy takes a week to beat it.

    The problem though is the last guy is going to be delayed enough that it might matter for progression. The weaker or newer they are, the harder it will be to find people. I mean, the people who beat it day one will be ahead of them and less likely to get newbies because finishing later my be a sign that you had issues with the dps check. It might be more of a discouragement than people think. It's add more teeth to the "two week problem," that it's harder to progress in stuff 2 weeks after a patch.
    (0)
    Last edited by RiyahArp; 09-28-2018 at 02:35 PM.

  10. #10
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RiyahArp View Post
    There's actually a serious problem with this.

    Let's say its a new tier. It requires you to beat a gatekeeping battle that's harder than SSS (because a lot of people think the dummies aren't a good measure. So maybe a mock battle or something.)

    One guy beats it on day one, and gets to work on the tier because he's a good player who already raids.

    One guy can't beat it at all, and stops raiding.

    One guy takes a week to beat it.

    The problem though is the last guy is going to be delayed enough that it might matter for progression. The weaker or newer they are, the harder it will be to find people. I mean, the people who beat it day one will be ahead of them and less likely to get newbies because finishing later my be a sign that you had issues with the dps check. It might be more of a discouragement than people think. It's add more teeth to the "two week problem," that it's harder to progress in stuff 2 weeks after a patch.
    I suppose the sss dummies for content could be released some time prior to the actual content release.
    It's not like there's much to spoil apart from an idea of what the devs think the dps requirement would be.
    (1)

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