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  1. #1
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    i dont know how SE has their particle system and effects setup in ffxiv. in some games, spells or projectiles are actually objects that can be triggered if it hits something. i dont think it works that way in ffxiv. if you cast a spell, its only a particle effect on the mob so if something was to be in the way, the object isn't going to block it, the spell would still hit the mob.

    i really like the idea of giving spells a lot more modifiers other than dmg. being able to use spells defensively like a wall of ice or a wall of stone to block projectile can add a whole another dimension to NM/Boss fights. right now, the only defensive thing you can do is move out of range of the mobs spell. i think if they stay away from that mechanic, stationary spell casting wont be that big of a deal. instead of running out of range, we can cast a spell that can block projectiles or effect LoS of mobs.
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by GabbaGabba View Post
    i dont know how SE has their particle system and effects setup in ffxiv. in some games, spells or projectiles are actually objects that can be triggered if it hits something. i dont think it works that way in ffxiv. if you cast a spell, its only a particle effect on the mob so if something was to be in the way, the object isn't going to block it, the spell would still hit the mob.

    i really like the idea of giving spells a lot more modifiers other than dmg. being able to use spells defensively like a wall of ice or a wall of stone to block projectile can add a whole another dimension to NM/Boss fights. right now, the only defensive thing you can do is move out of range of the mobs spell. i think if they stay away from that mechanic, stationary spell casting wont be that big of a deal. instead of running out of range, we can cast a spell that can block projectiles or effect LoS of mobs.
    Well line-of-sight doesn't really require anything more than some coding which can tell if the mob if the mob and you are connected by a line of sight, or you were hiding behind the aforementioned wall of ice.

    BUt yeah, there's lots of more interesting ways to handle magic system than just adding buffs and nukes. I mean, seriously, boring much?
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    Last edited by gifthorse; 03-19-2011 at 08:55 AM.