so i was of ideas that would make the spell animations more varied and look a lot better for cnj. but for these ideas to work, we wont be able to move while castin because of the animation which i feel is a very huge tradeoff....

adding a proc of some sort that causes immoblization to the mob would also add a lil more "umph" to the spells.

Stone
while your casting, there is a ring of light below you and pieces of rock breaks off the ground and rises, then as the spell is finishing, the small rocks are hurled at the mob. the rocks increase in size each tier. chance of knocking mob on its back

Wind
a ring of light circles the player while casting, a gust of wind slowly blows from behind, then as the spell finishes, a huge burst of wind blows towards the mob. chance of knocking the mob on its back

Ice
circle of light below player, mob becomes frozen for a split second, chance of freezing the mob for a short amount of time

Thunder
circle of light, sparks begin to rise from the ground, as spell finishes, the sparks engulfs the mobs, chance of stunning the mob for a short amount of time

Fire
circle of light, a ball of flame grows in front of the player, as spell finishes, the fireball hurls at the mob with the chance of a fire dot

Water
circle of light, a small wave starts to grow in front of the player, as spell finishes, a larger wave rushes towards the mob with a chance to drown the mob for a short amount of time

what do you guys think?