Here's my 2gil;
Add the Gambit System for Squadrons to fix their utterly worthless AI. Farming Gambits would be far more interesting than the "You finished a mission so now they get a straight up stat buff to make up for their worthless AI!" system we currently have... If nothing else, can we have some new folk in the preselected faces we can recruit? The same 60 characters since this content was released... It's about time for some new people to want to be recruited...
Rework Squadrons so the characters are truly random, not semi-random from a select list. Perhaps add random base stats on top so you can see a new recruit and go "This guy is perfect for X", rather than the current "Nope"*infinity I imagine people currently go through trying to get that one specific character they like...
Rework Squadron Missions so that there is a risk of characters falling in the line of duty. How high that risk IDK, but it would be nice to actually bother looking at new recruits again... Surely the whole idea here is that we're managing a squadron, no? I don't really feel like I'm doing that right now... They're just there and I send them out every day to do glorified Retainer Ventures... Doing the training to rework their stats was the closest we ever got to managing them but that's not even really required at all, the Lv50 missions come close but you can still just power through coinflips to get your fake grade 3 FC buff...
Add in a reworked Hamlet Defense to the game as "endgame" Grand Company content. Cut out the Crafting/Gathering aspect (although please rework that into something else) and instead put in Squadrons. A party of, lets say 4 players + a selection of their Squadrons. The goal would be to manage your Squadrons to clear side objectives while you and the other real people focus on dealing with the main stuff and backing up the Squadrons when needed. Perhaps schedule it similar to something like the Gold Saucer Glamour thing, so we have a set day when Hamlet Defense opens up, and the rest of the week to prepare/etc.
The current Squadron Missions can also be involved in this new Hamlet Defense, with players sending their squad off to scout/weaken the enemy/retrieve supplies/etc. which could have an impact on the type of battle that eventually plays out when Hamlet Defense spawns. Perhaps failure, rather than resulting in death, could result in a squadron member being captured, opening up a new mission to go save them. Maybe even make such missions instances rather than Ventures...
Slap Primals in Hamlet Defense and add the risk of your Squadron being Tempered and oh boy. Make me weep for losing my perfect Red Scrip farming boi please. Am I fixated on having my Squadron die? Maybe, but it's hard to grow attached to them if there is no risk of losing them...
Command Missions rewards need a rethink... IDK what the point in this content even is currently... Perhaps I just have terrible luck, but every time I've done it and had Chemistry effects trigger, it has been a most pathetic reward... Finishing a dungeon I can solo much faster and for more GC seals, to get 1 Red Scrip? Are you joking? I suppose Command Missions would be useful for levelling the Squad up fast, but yeah... Don't have much reason to swap them out or even change their classes, so...


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