Quote Originally Posted by Liam_Harper View Post
It was an interesting experiment. Many claimed their class was unbalanced and it was unfair/impossible on that class and not a true test of player ability. Meanwhile I got the dps Proving Gold as a tank. Silver dps was very basic and you were only locked out from heroic dungeons. Some classes did have it easier than others though and it could have been adjusted a little, but then if you choose a difficult to play class, you should be willing to make the effort to learn to make it moderately effective in group content.

I actually liked the idea, it basically said "you can't step into a harder dungeon unless you're capable of contributing the absolute basic minimum to your group". Which is perfectly fair. What was amazing was the sheer number of players who literally couldn't contribute the basic minimum. So many they had to scrap the idea and continue hoping the skilled players would compensate for them.
SE has teh ability as it is right now to make it tailored to roles pretty easily. A system like how had it would not be to difficult. Healer DPS checks would be lower, of course, but they could have mechanics that require healing (there are boss mechanics in the game that require you to heal them to defeat them). Beyond that, having fight mechanics (dont stand in the pancakes) and other basic factors would go a long way in sorting out players. As an example, DPS who enter the trial would have to meet a certain DPS check (lets say 3k) while avoiding aoe mechanics and needing proper positions. Tanks will have a lower check, but deal with Tank busters and will have to CD properly. Heals will also have a low DPS output but need to have a solid uptime on heals.

And of course, it can be used to explain mechanics and things to players so they understand what theyre supposed to do. Make it a training daily for experience or poetics or something to push newer players into it.