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  1. #131
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RiyahArp View Post
    No, No matter how good or bad this playerbase is, the issues with savage in itself will always make it a minority activity. If you make a roadblock, it doesn't change the fact that savage has innate flaws that make it unappealing to a lot of people. If you try and make casual endgame into a mini-savage, you will just succeed in pushing that mode's problems down, not lifting people up. The issue of savage needs a different solution than making everything harder to try and make people git gud and want to do it. That's my point.
    It doesn;t mean nerfing it either, but they need to think about how to encourage people to do the mode given the structure it as and the informal structure that has arisen over it.
    I'm not referring to savage. I'm referring to the mist dragon, and how it does a magnificent job of showing who is being inconsiderate by not doing their share.
    There is no new player excuse. You pull your own weight, or you really do need to hit a roadblock at this boss.
    (2)

  2. #132
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    I agree with mostly everything you've said except Expert roulette being considered as optional content, mostly because there's no other way for casuals to grind and get their weekly tomestones if they want to upgrade their gear without going through Savage means.
    MSQ gives 50 tomestones of gensis
    Alliance Raid gives 50
    Frontline gives 20
    Beast tribe gives 15
    Normal raid gives 15
    Trial gives 10
    Leveling gives 5

    All of this without even stepping, into Expert,Mentor or Level 70 roulettes.
    (1)
    Last edited by TwistedTea; 09-25-2018 at 10:51 AM.

  3. #133
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by TwistedTea View Post
    MSQ gives 50 tomestones of gensis
    Alliance Raid gives 50
    Frontline gives 20
    Beast tribe gives 15
    Trial gives 10
    Normal raid gives 10
    Leveling gives 5

    All of this without even stepping, into Expert,Mentor or Level 70 roulettes.
    5: laughs
    10: pass
    15: pass
    20: pvp pass

    The only thing that is worth my time is Expert and Alliance Raid. Please be real. Who'd do the others? Even normal dungeon run is 10 times more efficient.
    (3)

  4. #134
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by TwistedTea View Post
    MSQ gives 50 tomestones of gensis
    Alliance Raid gives 50
    Frontline gives 20
    Beast tribe gives 15
    Trial gives 10
    Normal raid gives 10
    Leveling gives 5

    All of this without even stepping, into Expert,Mentor or Level 70 roulettes.

    - Hardly anyone wants to run MSQ roulette
    - A good majority of people use Alliance Raid to level their characters if they don't have all 70's
    - Frontline PvP queues are horrible
    - Not everyone gives a hoot about beast tribes (beast tribes would be considered optional)
    - You only do Trial if you're just barely ready to cap your tome otherwise it's absolute torture to repeat the same fight over and over again when people wipe.
    - Well, considering that Normal Raid also includes Alphascape since that's what I got last night and had people wipe three times to Chaos? Eh, 10 tomes is not worth the frustration sometimes.
    - Leveling is barely worth writing home about.

    There are other options, but these are so tedious to run on a daily basis when one Expert per day is enough to cap your 450 limit before the week ends and it usually takes less than 20 minutes a run.

    Expert is the path of least resistance.
    (0)
    Last edited by Sigma-Astra; 09-25-2018 at 09:06 AM.

  5. #135
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Miziliti View Post
    5: laughs
    10: pass
    15: pass
    20: pvp pass

    The only thing that is worth my time is Expert and Alliance Raid. Please be real. Who'd do the others? Even normal dungeon run is 10 times more efficient.
    Expert is the path of least resistance.
    Sig brought up the point that there are players in Expert, who clearly don't have the skills/knowledge to be there.

    The options that I've stated are for those players so that they are not left out when it comes to tomestones. Of course, they are not time efficient but in that case, such players should improve themselves to the point where they are ready for "Expert" and beyond.

    As I've stated previously, the difficultly of Expert should be raised to make it a real "Expert" experience. Have something like an advanced Hall of the Novice, which you have to clear solo and is difficult enough. So that the people who are permitted to enter "Expert" are of a certain standard.


    Recap:


    Increase the barriers to Expert/Extreme Primals/Savage.

    Increase the difficulty of Expert/Extreme Primals/Savage to satisfy those who want greater challenge.

    Do not unnecessarily increase the difficulty of MSQ content as this turns off people who are just in it for the story/glam/crafting/gathering/socializing/etc.Unless the unlikely day, when SE decides to stop gating the majority of the content behind MSQ occurs...

    If people are not performing in basic/MSQ content, after having the mechanics explained to them repeatedly, politely kick them.
    (2)
    Last edited by TwistedTea; 09-25-2018 at 10:24 AM.

  6. #136
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    I mentioned in another thread that I'm a casual, albeit not lazy player and I have to say: I really found the mechs/hardness in this patch really fun and creative. So, as a casual player, I have to give thanks, too. I really enjoyed this patch and was so disappointed when I finished it in like... 2-3 hours (minus the sigma raids).
    (3)

  7. #137
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sylvina View Post
    You know if they got rid of some of the excessive button bloat it would be actually a good idea to make harder content. as is, no human being has the concentration required to do things perfectly under these conditions. if you're a machine good for you.
    That is absolute nonsense. It doesn't take a machine to play any of the jobs in the game to even a decent level. Some are certainly easier to grasp than others but claiming no human being can handle that much concentration is ludicrous. You may not be able to, however you aren't everyone else. Frankly, if they just trimmed even more skills in 5.0 without adding new ones, I'd be pretty damn bored.
    (8)

  8. #138
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sylvina View Post
    You know if they got rid of some of the excessive button bloat it would be actually a good idea to make harder content. as is, no human being has the concentration required to do things perfectly under these conditions. if you're a machine good for you.
    Am I a machine? This is news to me, last I checked I'm a flesh and blood human.
    (5)

  9. #139
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sylvina View Post
    You know if they got rid of some of the excessive button bloat it would be actually a good idea to make harder content. as is, no human being has the concentration required to do things perfectly under these conditions. if you're a machine good for you.
    I doubt it's the amount of buttons, it's more like people don't have awareness. The hardest mechanics in casual content are the dive bombs or things with no telegraphs because people don't look around or watch the boss' cast bar to react, they just tunnel and then wonder why they died and plz nerf. (Mist Dragon/Hashmal/Construct 7 Dive+Disposal) Same reason in Suz EX. The rune pattern is on the outside just like divebombs. That's just my experience anyway.

    I tried Mist Dragon again yesterday, and all I did was look around the outside and found both telegraphs and dodged them fine with the amount of time given. You can't even hit Mist Dragon/Hashmal/Construct 7 during dives so you can't even use that excuse for Mist #2 where people wipe.
    (3)
    Last edited by Vaer; 09-25-2018 at 11:38 PM.

  10. #140
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Sylvina View Post
    You know if they got rid of some of the excessive button bloat it would be actually a good idea to make harder content. as is, no human being has the concentration required to do things perfectly under these conditions. if you're a machine good for you.
    Some would argue that pressing the same button over and over again to get towards the same end results that three buttons might make you do would make you a machine also regardless.
    (2)

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