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  1. #1
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RiyahArp View Post
    If you make the content harder, there's no guarantee it will lead to more people going into raiding. Most MMOs have the same problem, where the game proper actually starts at endgame and you need to learn or relearn your class. Usually part of endgame guilds job is to teach them that. I don't think any MMO has this perfect difficulty curve to lead people into raids from the leveling experience.

    The problem is savage raids themselves have a lot of issues that make them unappealing, list follows.
    This is content four patches into level 70. There is no "new player" excuse, there is no "learning" excuse. If people can't handle this boss, then they haven't been paying attention. This is not savage.

    If people haven't been paying attention this long, then they're inconsiderate to the people they're grouping with. They shouldn't be encouraged to continue with any group activity, even story modes, with such a selfish mindset.

    In fact, it's healthier for the community as a whole if they meet a roadblock until they learn to try to carry their own weight and play their class to what the mechanics of this fight expect.

    And yes, that means it's healthier for the community as a whole if the (inconsiderate) dragoon that phones it in with autoattack quits.
    (2)
    Last edited by van_arn; 09-25-2018 at 05:44 AM.

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by van_arn View Post
    This is content four patches into level 70.
    No, No matter how good or bad this playerbase is, the issues with savage in itself will always make it a minority activity. If you make a roadblock, it doesn't change the fact that savage has innate flaws that make it unappealing to a lot of people. If you try and make casual endgame into a mini-savage, you will just succeed in pushing that mode's problems down, not lifting people up. The issue of savage needs a different solution than making everything harder to try and make people git gud and want to do it. That's my point.
    It doesn;t mean nerfing it either, but they need to think about how to encourage people to do the mode given the structure it as and the informal structure that has arisen over it.
    (6)

  3. #3
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RiyahArp View Post
    No, No matter how good or bad this playerbase is, the issues with savage in itself will always make it a minority activity. If you make a roadblock, it doesn't change the fact that savage has innate flaws that make it unappealing to a lot of people. If you try and make casual endgame into a mini-savage, you will just succeed in pushing that mode's problems down, not lifting people up. The issue of savage needs a different solution than making everything harder to try and make people git gud and want to do it. That's my point.
    It doesn;t mean nerfing it either, but they need to think about how to encourage people to do the mode given the structure it as and the informal structure that has arisen over it.
    I'm not referring to savage. I'm referring to the mist dragon, and how it does a magnificent job of showing who is being inconsiderate by not doing their share.
    There is no new player excuse. You pull your own weight, or you really do need to hit a roadblock at this boss.
    (2)