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  1. #101
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lambdafish View Post
    As someone who agrees with the general area of your opinion, your comments have been rather toxic and hostile. There is a reason that people call raiders elitists and it is because of people who hold opinions like yours. You are theoretically correct that these players need to improve, and the devs need to implement harder content to make sure that players improve, but the way you talk about these people is like you are looking down on them as if they are dirt on your boot.

    As a savage raider who loves difficult content, please get off your high horse, for our sake if nobody else.
    I haven't gone deep into Savage since Twintania was the bee's knees, not have I ever claimed to. Nor have I ever claimed to be a magnificent paragon of wisdom.

    And I talk about these players because they are, as you said, dirt on my boots just because they are so inconsiderate of the rest of their party.

    There is nothing controversial about this. A black mage with 3 actions in a minute deserves a kick, not a clear.
    (5)
    Last edited by van_arn; 09-24-2018 at 12:30 PM.

  2. #102
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    It is just a game in the long run. People want to relax and have a good time. Most don't find pushing their limits too hard fun or relaxing, they find it stressful instead. It's effort they'd rather save for real life, where it actually matters.

    Once they hit their personal wall, whether from ability or desire, they lose interest and quit. That's not good for the financial health of the game. The less money it makes, the less optional content like true hard modes a company can afford to create.
    QFT

    As was pointed out earlier, the MSQ isn't there to prepare someone for raids. It's there to prepare them for the next stage of the MSQ.

    It doesn't matter how hard SE makes the MSQ, those players will never be prepared for the difficulty of the optional content. But making it difficult will discourage them from continuing to pay for the game and help fund that optional difficult content you do want.

    If you end up with someone in the group that can't handle things, then remove them from the group. Be polite about instead of being a jerk but remove them.
    Getting players invested in a story then telling they they can't continue with the story because they've hit their personal skill cap or comfort level for difficulty is a pretty crappy way to design a game that survives on subscription retention. All you do is turn away people who were otherwise happy to support the game financially.
    As a casual(in terms of skill), I support increasing the difficulty to raise the general skill level. I'd like having in-game DPS meters etc. However,I know, I won't be tackling Savage content anytime soon.

    It seems a lot of the more skilled players, simply don't get it that if you increase the difficulty of MSQ content too much, it is quite possible, the people who just want to glam, craft/gather/socialise might cancel their subs.

    Look at how much people spend on the Mog Station outfits. This game has an amazing world and awesome non-combat content which is often gated by MSQ.
    (2)

  3. #103
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lambdafish View Post
    As someone who agrees with the general area of your opinion, your comments have been rather toxic and hostile. There is a reason that people call raiders elitists and it is because of people who hold opinions like yours. You are theoretically correct that these players need to improve, and the devs need to implement harder content to make sure that players improve, but the way you talk about these people is like you are looking down on them as if they are dirt on your boot.

    As a savage raider who loves difficult content, please get off your high horse, for our sake if nobody else.
    As someone who is a savage raider as well, I have to say that there is a point where the developers have to actually push players to try to at least understand the game that they've designed for them. The current status quo is awful as hell. The balance of difficulty throughout the entire game is lopsided at best because a significant subset of the community keeps on insisting that the skill floor never be raised. Then you have DPS mains scratching their heads and wondering why more people don't main tank or healer classes for faster queues.

    It'll only be worse as the DPS gap widens with the inevitable stat bloat, and the differences in player skill translate into occurrences that don't even require a parser to measure.

    This game survived Steps of Faith, Wiping City, and has recently survived Ridorana. The community will adapt if it has to. To anyone that insists that the community cannot, that perhaps says a lot more about your complete lack of faith in your fellow players than anything else.
    (3)
    Last edited by SaitoHikari; 09-24-2018 at 09:30 AM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  4. #104
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by van_arn View Post
    There is nothing controversial about this. A black mage with 3 actions in a minute deserves a kick, not a clear.
    Nobody in here is talking about "BLM with 3 actions in a minute" level of play, we're talking about people who are at least trying to put forth an effort to complete the content but for whatever reason, aren't doing well enough.
    (4)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  5. #105
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I think the dungeon difficulty is good, like hard but doable. and the normal mode things in general I think are upped in difficulty and its fun. But maybe cause i'm trying to pug savage or maybe cause I suck idk, but haven't been able to clear o9s cause someone everytime is a few degress the wrong way and gets knocked back the wrong way. in my personal opinion there is a difference between hard content and just making things badly designed to be hard. idk how the other 3 savage fights are so I can't comment, like having to get knocked back while facing a certain direction while position directly in a straight line is just silly controller-wise, like am I wrong? I just think there is an issue when everyone knows the mechanics are playing very well and still wipe due to knicking your analog stick/keyboard for a fraction of a second on accident. idk maybe I'm just the sort of person who likes monster-hunter esque/rhythm/reading the boss/reflex-esque difficulty.

    like suzaku ex I like cause you gotta look around and use your brain and reflexs to dodge the incoming ground aoes, to me that's fun, and if I die its usually obviously my fault, and i'm like ah yea I can do that better, instead of whelp screw you game.
    (3)
    "A heartbeat without harmony
    Is moonlight without dark"

  6. #106
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Elamys View Post
    Nobody in here is talking about "BLM with 3 actions in a minute" level of play, we're talking about people who are at least trying to put forth an effort to complete the content but for whatever reason, aren't doing well enough.
    Then they can try harder. Mist dragon is nothing other than a reasonable level of difficulty for the story, and if people have terrible with it they need some remedial lessons to catch up on things they're expected to know at this point.

    Like sometimes, you don't watch for orange markers. You look for things that cause orange markers, and adjust before it's too late.
    (2)

  7. #107
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by van_arn View Post
    Then they can try harder. Mist dragon is nothing other than a reasonable level of difficulty for the story, and if people have terrible with it they need some remedial lessons to catch up on things they're expected to know at this point.

    Like sometimes, you don't watch for orange markers. You look for things that cause orange markers, and adjust before it's too late.
    While I agree with your general opinion, overall with the posts you've made the last page or so, this is slightly discouraging because it's as if you're saying some of us aren't trying hard enough. Can only speak from personal experience at this point, but I myself am trying my damndest. While I know I am not one of those players with 3 casts per minute, sometimes I do have panic moments when something catches me off guard.

    By your post, players like me should be kicked. While not exactly wrong, it's disheartening to say the least.
    (7)

  8. #108
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Jojoya View Post
    It is just a game in the long run. People want to relax and have a good time. Most don't find pushing their limits too hard fun or relaxing, they find it stressful instead. It's effort they'd rather save for real life, where it actually matters.
    Which I can agree and understand with towards some degree, but what do you do when you've had to explain to the same person five times in a row not to stand somewhere....and they end up standing there every time. At some point, something has to give because no one is having fun when the same person or more is being detrimental towards the rest of the players because of the gap in skill levels.

    I can't tell you how many Tsukuyomi EX runs I've been in that we're to start off as fun for me and everyone, but ended up painful because people who claimed to be good couldn't even do basic things.

    I want to relax and have fun too and not have my effort go to waste either, :<
    (1)

  9. #109
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by KaivaC View Post
    While I agree with your general opinion, overall with the posts you've made the last page or so, this is slightly discouraging because it's as if you're saying some of us aren't trying hard enough. Can only speak from personal experience at this point, but I myself am trying my damndest. While I know I am not one of those players with 3 casts per minute, sometimes I do have panic moments when something catches me off guard.

    By your post, players like me should be kicked. While not exactly wrong, it's disheartening to say the least.
    My issue is with people wanting to nerf a fight that might occasionally cause a wipe because that's icky and mean to the people that just want to play a visual novel. You, personally, don't seem to have this issue-- and instead, you've tried to go out of your way to improve (or you appear to; forum posting doesn't go very far). As I mentioned to you before, find someone that can help guide you out of the mistakes you're making, or toss me a tell if you ever find yourself on the best server (it's Goblin obv).

    As for kicking? In extreme cases, if a single person is holding the rest of the party back? Absolutely boot. Boot boot boot.
    (3)
    Last edited by van_arn; 09-24-2018 at 12:28 PM.

  10. #110
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Jojoya View Post
    Creating 5man groups with 2 healers wouldn't solve anything. They'd have to retune dungeons to justify 2 healers beyond just the ability of one healer to raise another. There would also be a significant increase in queue times. Creating a greater demand for healers doesn't create more players willing to heal.
    This is essentially what my response to Lambdafish was saying.
    (1)

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