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  1. #11
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    The only thing "hard" about the mist dragon is tanks staying in the frost aoe (I learned the hard way and ofc lectured by my GF not to pull it so fast without her giving a few tips) and the DPS check with the 4 dragon add things. With ilevel entry, unless you have a very good healer to heal the aftermath and people having enough hp not to get oneshoted (my GF did a run without me as a healer who told me she healed though that once) That DPS check can wipe you, and honestly, that is the fault of the player for not knowing how to do rotations. If you pay attention to your teammates more, a LOT, AWFUL lot of pug players do not know how to do their rotations.

    As for people killing the healer on that aoe move, well healer can dodge the player too, we all had to deal with that in the current 24 man. I really do not get why people would call this stuff too hard, you mean you expect to faceroll everything and never wipe while only hitting 1,1,1,1,1,1? Those are the type of players that cause wipes in this game, usually.

    Quote Originally Posted by Maeka View Post
    Then we're in pretty much full agreement.

    Some difficulty is okay. I felt that Baelsar's Wall (even at release, before people got geared/sync'd) was a nice happy medium. Mr. Sloppy would wreck your face if you stood in the bad and didn't handle the chains. But yet, if you had a little bit of lag on the healer's part, it wasn't an insta-wipe either.
    I feel if you 2 think this dungeon is too hard for a MSQ, then why are rotations for some jobs "too hard"? How come those are not made easier? WHY should we have content so easy anyone can face roll it? I did not even find the mist dragon that hard, you wipe once or twice on new content, big deal , come a month when people are in i380+ more common, you see it faceroll just like the past.

    I also feel you may feel that way from the lack of difficulty curve in the game, it should slowly get more difficult, starting at satasha, not get easier. Some people praise the vault for having a nice increase difficultly, but I question that when a healer can try MPK a rdm, the healer dies while doing this, and we kill the final boss in the vault with RDM heals. Does that really show difficulty scaling if a healer can goof around and die and still finish the last boss fight?
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    Last edited by Hamada; 09-24-2018 at 04:24 AM.