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  1. #1
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    The only thing "hard" about the mist dragon is tanks staying in the frost aoe (I learned the hard way and ofc lectured by my GF not to pull it so fast without her giving a few tips) and the DPS check with the 4 dragon add things. With ilevel entry, unless you have a very good healer to heal the aftermath and people having enough hp not to get oneshoted (my GF did a run without me as a healer who told me she healed though that once) That DPS check can wipe you, and honestly, that is the fault of the player for not knowing how to do rotations. If you pay attention to your teammates more, a LOT, AWFUL lot of pug players do not know how to do their rotations.

    As for people killing the healer on that aoe move, well healer can dodge the player too, we all had to deal with that in the current 24 man. I really do not get why people would call this stuff too hard, you mean you expect to faceroll everything and never wipe while only hitting 1,1,1,1,1,1? Those are the type of players that cause wipes in this game, usually.

    Quote Originally Posted by Maeka View Post
    Then we're in pretty much full agreement.

    Some difficulty is okay. I felt that Baelsar's Wall (even at release, before people got geared/sync'd) was a nice happy medium. Mr. Sloppy would wreck your face if you stood in the bad and didn't handle the chains. But yet, if you had a little bit of lag on the healer's part, it wasn't an insta-wipe either.
    I feel if you 2 think this dungeon is too hard for a MSQ, then why are rotations for some jobs "too hard"? How come those are not made easier? WHY should we have content so easy anyone can face roll it? I did not even find the mist dragon that hard, you wipe once or twice on new content, big deal , come a month when people are in i380+ more common, you see it faceroll just like the past.

    I also feel you may feel that way from the lack of difficulty curve in the game, it should slowly get more difficult, starting at satasha, not get easier. Some people praise the vault for having a nice increase difficultly, but I question that when a healer can try MPK a rdm, the healer dies while doing this, and we kill the final boss in the vault with RDM heals. Does that really show difficulty scaling if a healer can goof around and die and still finish the last boss fight?
    (1)
    Last edited by Hamada; 09-24-2018 at 04:24 AM.

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hamada View Post
    Some people praise the vault for having a nice increase difficultly, but I question that when a healer can try MPK a rdm, the healer dies while doing this, and we kill the final boss in the vault with RDM heals. Does that really show difficulty scaling if a healer can goof around and die and still finish the last boss fight?
    You're seeing it now. Not how it was at launch when we were in much lower ilevel of gear and didn't have red mages. It was the same thing with Keeper of the Lake. In the gear available and the classes available at the time it came out, the final Middy fight was hard in general and very hard on healers. But the thing those dungeons have in common with The Burn is the unforgiving nature of the mechanics. The insta-kill stuff seems to be what SE falls back on when they want to implement "challenge".
    (1)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Hamada View Post
    Some people praise the vault for having a nice increase difficultly, but I question that when a healer can try MPK a rdm, the healer dies while doing this, and we kill the final boss in the vault with RDM heals. Does that really show difficulty scaling if a healer can goof around and die and still finish the last boss fight?
    You forget that all HW dungeons were nerfed when Stormblood came out. The Vault is a shadow of its former self now.
    (4)
    Sage | Astrologian | Dancer

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