Quote Originally Posted by Jojoya View Post
Why I wish damage meters were a base part of a game UI. People need to have an objective measure so they'll know if they need to improve to enter into certain content.
Totally agree. But probably just a visual personal gauge, no numbers, just to tell us how smashing or lacking our DPS is in an instance. There's no harm in seeing oh, the needle on the meter's always between red and yellow or it hardly goes to red when I'm in X instance. Noticing something like that makes one rethink play style without having to be told.

Personally the content isn't harder in nature, just busier, like nobody can get past the content by just standing still and every movement has to have purpose, kills the mindless grind honestly.