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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    Because mobs that use high-damage dots and are aggroless is not something we see on trash a lot, mostly. The final long pull was just as many mobs, but wasn't an issue since no archers.
    Which promotes an actual change in tactics over the standard "pull entire room and spam your aoes." Granted, getting DPS players to even do that can be asking too much lately...

    Wouldn't it be nice if Leg Sweep actual had a use? Or DPS were meant to take down this priority mobs so they don't overwhelm the healer? And wouldn't this diversifying gameplay necessitate more healing, thus giving healers more to do that isn't damage. Furthermore, contrary to your bias persistence the only way content can ever be harder is through OHKO attacks. Here we have an example—one you provided—which doesn't do that.

    Quote Originally Posted by RiyahArp View Post
    I think people forget what a "basic opener" was in HW. More to the point, the issue is that people always define anything as basic, and the "blame the bads" was more that no matter what seems to happen, forum culture assumes its faceroll. The only way it will ever not is if it escalates to a point where it simply can't be done.
    And you seem to forget Zurvan Extreme is midcore content, i.e, endgame. I reiterate, you have no business joining an EX party if you cannot perform a "basic opener." That is literally asking the bear minimum for harder content. An equivalent would be taking an advance computer programming course despite having no idea how C++ or SQL work then complaining it's too difficult. Should we dumb everything down because you took it upon yourself to skip ahead? If you can't perform an opener, why are you joining a Zurvan farm party?
    Because you (generalization) were lazy.

    As for the forums claiming everything is easy. You're inferring nonsense. Thordan, Sephirot and Nidhogg are all talked about as fairly challenging EX Primals; the former two being highly praised. Even Sophia, generally considered one of the easiest HW Extremes still garners praise for her mechanics. Despite being the easiest tier in HW, Creator is widely considered good; with Cruise Chase and Alexander Prime both being highlights. Even Halicarnassus, Ex Death and Kefka are well liked.

    None of these fights are considered faceroll, Sophia notwithstanding. You're simply blinded by your own bias.

    Quote Originally Posted by RiyahArp View Post
    I even think sometimes trying to lift people up can be worse. Like the harder content now seems to be making me worse as a healer, not better; i overheal too much, i can't dps as much, burn through mp faster, etc. The way they set up the encounters kind of makes it much harder to do the healer meta we are used to (dps as much as possible, heal as little, rely more on dots/don't keep them topped off always.) If you make it harder, it might paradoxically make people seem worse, because they content is harder and they don't always rise to meet it. I mean, if you do poor dps on these easy dungeons, what happens if you now have to do a hard one?

    IDK...i'm not arguing for any nerfs, although i am worried if they boosted the 24 man thats coming too. Just at this point i pretty much expect they'll start making it harder till it hits a point where they will need to course correct again.
    Have you considered, you know, not doing that? Everything you described is easily remedied by adapting to the situation and learning. Experiment with what you can get away with. Did the party actually need that extra Medica when the aoe damage barely did 40%? No, Medica II will tick them up just fine. You're only a worse healer if you stubbornly stick to a preferred method even if its proving less efficient. Overhealing and dealing less DPS tends to happen when you don't yet know a fight. I overheal plenty because I haven't figured out all the timings. Not to mention, I have to adapt to players who are equally unprepared or new. With practice and repetition, this becomes easier. Regardless, you're forgetting these players already experience what you described except instead of a progressive difficulty curve to better ease them into EX and Savage. They see a sudden spike because FFXIV typically does a horrible job pacing.

    If everything stays easy, people become complacent, which is what results in the sudden shock when you try moving up a tier and nothing you've done works. This is why we see people whine about Shinryu normal. The game conditioned them to expect a casual stroll, then ramped up the challenge seemingly from nowhere.

    Nonetheless, you are correct some people won't rise to the occasion. Better they quit at Alphascape than breeze through an easy alternative only to get blasted by frustrated people in Sazaku EX because she's a sudden jump.
    (8)
    Last edited by Bourne_Endeavor; 09-23-2018 at 06:05 PM.