Because mobs that use high-damage dots and are aggroless is not something we see on trash a lot, mostly. The final long pull was just as many mobs, but wasn't an issue since no archers.
I think people forget what a "basic opener" was in HW. More to the point, the issue is that people always define anything as basic, and the "blame the bads" was more that no matter what seems to happen, forum culture assumes its faceroll. The only way it will ever not is if it escalates to a point where it simply can't be done.Why can't you "blame the bads"? You have no business joining an EX party if you cannot perform a basic opener.
You and dual gave personal examples. Here's the thing, you weren't ever forced to do it, nor was it someone else's definition of how you should play foisted on you. You chose to improve. But when people talk about this, they are talking about wanting content to force people to get good, not so much optional. And when you combine this with them definining a lot of things as simple or easy, it can backfire.This is a defeatist attitude. Are some people better than others? Absolutely. That doesn't mean they are incapable of improving, especially when the demand isn't significant. We aren't talking about going into Ultimate, but being able to handle simple mechanics while maintaining respectable DPS.
Also, yeah, i do believe in limits. People can't improve indefinitely, we all have different skills at games. If you step into a competitive game you can get reminded of that real quick. I don't mean everyone is helpless, but you can't ignore it.
I even think sometimes trying to lift people up can be worse. Like the harder content now seems to be making me worse as a healer, not better; i overheal too much, i can't dps as much, burn through mp faster, etc. The way they set up the encounters kind of makes it much harder to do the healer meta we are used to (dps as much as possible, heal as little, rely more on dots/don't keep them topped off always.) If you make it harder, it might paradoxically make people seem worse, because they content is harder and they don't always rise to meet it. I mean, if you do poor dps on these easy dungeons, what happens if you now have to do a hard one?
IDK...i'm not arguing for any nerfs, although i am worried if they boosted the 24 man thats coming too. Just at this point i pretty much expect they'll start making it harder till it hits a point where they will need to course correct again.