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  1. #10
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LauraAdalena View Post
    Want =/= need. Just because someone doesn't want something doesn't mean it's the content the entire community needs to make it bigger/more sustainable in the long run. This type of content is exactly how you do that.
    There's two flaws with this.

    1. You assume players will eat their veggies, i.e. do the content they need but don't want.

    2. You assume they can successfully raise their skill by doing it.

    People tend to take these things for granted. The 1st part can mean the player just puts off the story to work on crafting or pvp and gets their tomes some other way, or it could mean they put the game down some. The second is a little more dire; the simply can't raise their skill to the desired outcome.

    Like I can't see as a healer casual content getting any harder. A lot of the attacks really rely on the healer not getting killed way too much, or people not taking any damage; some of the bosses now have two damaging attacks in a row that can happen faster than a gcd. Like if they get hit by a boss aoe and then the targeted thunderbolt or whatever, you can only save them with OGCDs; i can't hardcast cure fast enough. Any harder and you run the risk of winnowing a lot of healers out of content; this was the issue with Feast early on in HW I think.
    (5)
    Last edited by RiyahArp; 09-22-2018 at 04:17 PM.