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  1. #41
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by HyoMinPark View Post
    If you paid attention to posts from those who actually advocate for harder content, they note the first pull in Baelsar’s Wall to be one of the hardest 60 dungeons HW offered, especially if you pulled all the way to the end.
    If baeslar's came out now, and someone here complained the first pull was too tough, they'd be told the same thing they'd be told with virtually every other piece of content; it's faceroll. Shinryu was harder than it, and I did heal both at launch. And yet heaven help you if you said shinryu was a bit much for a story trial at its launch. At this point it's a broken record, and the only way people will be convinced is if they have to deal with abandoned duties or a ton of wipes. I expect them to ratchet up the difficulty to a point where this happens.
    (3)

  2. #42
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    To the players saying you have no time to react to the divebomb AOE - you can't be further from the truth.

    What happens when he fogs out the arena is that he hides somewhere on the edge of it. You need to circle the arena until he is visible to you, which makes his aoe box visible as well. Someone putting a temporary waymark of the dragon's position saves time for others to find him.

    Finding the boss in mist is a mechanic from Neverreap's 1st boss (the bird) and works almost the same.

    However his breath is spicy and the marker can be juicy too.
    (9)

  3. #43
    Player
    Melondra's Avatar
    Join Date
    Mar 2012
    Location
    Aht -Uran
    Posts
    261
    Character
    Melondra Lorena
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Esp View Post
    I kinda see where Maeka is coming from slightly here. Again, she's not arguing that the whole MSQ portion is difficult, it's just that the time needed to dodge one certain mechanic is rather tight. In this situation, I am assuming the dive bomb like Line AoE Mist Dragon does.

    Again, there is nothing wrong with failing a fight a few times and trying again, getting better each time, but I can't fault a said "underpreformer" for not dodging a mechanic when said mechanic doesn't really give off a indication or hint of where it's coming from, like all fights, raids and trials have taught you up to this point. (For example, some dragons will appear on the outside of the arena, or even if said dragon is invisible, it will AT LEAST appear for a split second before charging up its dive to chomp down on you. Mist Dragon's second dive does none of this.) The first dive will be easily seen, so yea, dodge or die.

    The second one however is about 2 to 3 seconds before your a icecube, and can come from basically anywhere. Area is covered in Mist, so if your unlucky, that dragon will be down on you before you know it. There is a reason most people answer how to dodge that with "stay to the sides and pray" xD.

    It's hard to not fail a mechanic when said mechanic has, until now, not given at least a indication or hint as to where it's going, until it's way too late especially healers being the unlucky ones, and there isn't a back up raise anywhere in sight. To me, that is far from the requirement of issuing a vote kick.

    I have only done the fight twice so far, clearing it without a death on the second try (cause me and the other 3 randoms ran around in circles, screaming "Not it!", having abit of fun only to see said Mist Dragon miss us all by a few inches xD) so if there is a hint I am missing on the second dive, then my apologies, but please if you know, fill us all in xD
    Trick behind the divebomb tec during the mist cloud is to circle the outer perimeter of the areana. The attack will either go horizontal or vertical, however if you are circleing the out perimeter of the battlefield, when it pops you will most likely be near it,and just sidestep it. Just remember it is always horizontal,or vertical in a strait line.
    (2)

  4. #44
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    If baeslar's came out now, and someone here complained the first pull was too tough, they'd be told the same thing they'd be told with virtually every other piece of content; it's faceroll. Shinryu was harder than it, and I did heal both at launch. And yet heaven help you if you said shinryu was a bit much for a story trial at its launch. At this point it's a broken record, and the only way people will be convinced is if they have to deal with abandoned duties or a ton of wipes. I expect them to ratchet up the difficulty to a point where this happens.
    Having done both from a tank and healer perspective, I disagree. The super pull is Baeslar's is much worse in terms of raw damage. Not to mention, the archer dots can be brutal. We haven't had anything remotely close to that pull in all of Stormblood, though the Hell's Lid seahorses hit pretty hard. Regardless, I would rather take wipes and occasional vote abandons than he bored senseless. People disagree so vehemently about Shinryu being too much because he literally uses mechanics you've seen before. Everything he does comes from either an ARR or HW trial excluding Tidal Wave, which you see in the first five seconds. You can't skip those trials, so it boils down to some people simply aren't paying attention, or just want permanent easy mode.
    (4)

  5. #45
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Maeka View Post
    I don't mind the challenge, except I feel that the Mist Dragon is too unforgiving for it to be part of the MSQ.

    Difficult Side-content is fine, Suzaku is not MSQ nor is Alphascape, and that's entirely fine. That bit of content can be skipped if the player can't hack it. MSQ, however, is kinda required for everything else in the game, and it shouldn't be so difficult.

    But Mist Dragon is tuned just a wee bit too high for an MSQ dungeon, just a wee bit unforgiving, and 1 group member's mistake can easily wipe the whole group with that directional AoE or how the healer getting clipped by an AoE is almost certain death if you don't have a RDM or SMN in the group with you.
    Let's see. Mist Dragon is basically another fight similar to the final boss of Stone Vigil normal. You also add in the 8-way aoe of Nidhogg's Waifu from Sohm Al Normal, the dps check of Amdapor Keep Hard, and the "find the boss" in the mist mechanic similar to Neverreap's first boss during Cauterize. He just hits harder as if the old Stone Vigil normal came full circle again spiritually (that dungeon had trash that hit like trucks, and harder than the earlier optional ones too).
    (3)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  6. #46
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Maeka View Post
    I don't mind the challenge, except I feel that the Mist Dragon is too unforgiving for it to be part of the MSQ.

    Difficult Side-content is fine, Suzaku is not MSQ nor is Alphascape, and that's entirely fine. That bit of content can be skipped if the player can't hack it. MSQ, however, is kinda required for everything else in the game, and it shouldn't be so difficult.

    But Mist Dragon is tuned just a wee bit too high for an MSQ dungeon, just a wee bit unforgiving, and 1 group member's mistake can easily wipe the whole group with that directional AoE or how the healer getting clipped by an AoE is almost certain death if you don't have a RDM or SMN in the group with you.
    The Mist Dragon was a nostalgia throwback towards the ACTUAL Mist Dragon from Final Fantasy IV. Literally, they are both very similar minus the "swooping" that it does from XIV. You're not suppose to attack it when it turns into Mist, if you did....you got thoroughly rekt.

    That is the point of him/her/it (I don't know what gender a Mist Dragon would have) being that difficult. It was actually difficult back then, and that was when they first introduced the ATB system too!
    (2)
    Last edited by Sigma-Astra; 09-22-2018 at 01:52 PM.

  7. #47
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    I skipped the middle of the expansion, but I've done Suzaku ex, both new dungeons, and regular Alphascape, and it doesn't feel any more difficult than the first set of SB content did.
    (2)

  8. #48
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Maeka View Post
    Then you get people who are not able to deal with <2 second large AoEs

    This was my only complaint in regard to the newer content, I was seeing AOEs displaying for less than a second, and in more than one fight. Latency is a factor of distance, it cannot be magically fixed, and the devs need to keep it in mind.


    I'm not really convinced anything about this patch was more difficult than previous ones though.
    (1)

  9. #49
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Having done both from a tank and healer perspective, I disagree. The super pull is Baeslar's is much worse in terms of raw damage. Not to mention, the archer dots can be brutal.
    Eh, the issue was it was unexpected at that time, because few fights broke the aggro table with mobs and it wound up being a psuedo dps check since healers couldn't keep the tank up indefinitely. DPS actually could focus the archers to make it easier, which wasn't really that common. They also never really used caster or bard lb on trash then. Worse came to worse, it was purely optional difficulty, and you never vote abandoned it because of that one stretch.

    But i still think if we were all here and it was new, we'd have the same issue of it being considered faceroll. Tsuku hard is, and that one all it takes is one healer screwing up on ahk morn to cause a wipe. Zurvan ex, the common meme was all you needed to do was do a decent opener to skip soar. The only way it will not be is if people start wiping and getting vote abandons on a large scale, to a point where you no longer can just blame the bads.
    (0)

  10. #50
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I just wish I could get a Suzaku Ex group that can actually do the mechanics. Have gotten her to 4% and have been in so many clear groups where people can't do the tile dance at all. I mean, I'm not perfect, but when 1/2 the the party dies on tiles each time, theres a problem. And far too many seem to want to run two full circles instead of just predicting and dodging the explosion, which stops dps while they run. If they can't clear the second tile phase, how can they expect to clear the rest of the fight?

    That doesn't include all the people I've had who die to basic mechanics like melody/refrain or even the dive bomb. Or the times when we have gotten to meteors and I watch people with AoEs eating them after someone goes sliding off the edge.

    But as for the topic, FFXIVs problem is that it really lacks in midcore content. There's a lot of faceroll easy stuff and savage mode for the hardcore statics, but not much outside of a few ex trials that are more midcore.
    (2)
    Last edited by Ryaz; 09-22-2018 at 04:32 PM.

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