i want to point something out, something that i found shamefull from SE part. since it did happend a bit too often in stormblood.
the reuse of the skin for the armor that we can get from dungeon....
here the skin from the 4.4 dungeon:
and here the skin from the 3.5 dungeon:
i found it sad to reuse the same skin from old dungeon without even give us the right to dye them... and sadly it did happend quite often recently.
reuse skin from previous dungeon is not by default a bad idea, if that bring something new, in this case, the capacity to dye it. but here is not the case, and it's sad. skin from dungeon expert are often one more reason to run them. if you don't work on them it's sad.... and kinda shamefull, because in the end we do have 3 new skin and the crafted one is really a bad example, since many class share the same skin with different color.
the true endgame is the glamour is a truth that SE can't ignore, if you don't bring more skin in the game, people will not play a lot, and it can be feel since it can be hard at some hours to found people for simply run the expert, because when they have finish to do them cap they have no incentive reason to run it.
first because of the skin and second because of the ilevel that is far to low. at the start of a tier, the dungeon must give the same ilevel than the previous low ilevel of memoquartz, for help player to catch up. they will have 2 way to get new gear and more choice. by example instead to place i 355 gear inside the dungeon it will have been better to add 360...
but that my thought, my own personal thought about this.... i simply hope that when i go into a new dungeon i can found new skin into it, for give me more drive to run this dungeon over and over and over. because soo far this expansion skin was the weakest that we had.... outside scala and the i340 we had really weak skin in dungeon and memoquartz, i hope it will change, because right now is really not that good.