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  1. #24
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Role Actions are like cutting off one person's leg, another's hand, a third's left glute, and then asking each if they'd like a peg leg, hook, or a cushion.

    Well, most are hardly significant, so it's more nearly just a small toe, a pinky, and an eye (Lucid Dreaming, Diversion, Provoke), but still... there's not a single advantage to it compared to just letting each job have their own form of each (where they can't afford to be unique in capacity, as Eye for an Eye or Reprisal, etc., probably deserve to be).
    I disagree. There is a huge advantage in consistency, for new and/or low-skill players.

    Having 3 versions of Provoke is pointless. If I need to coach a DRK into tank swapping the first time in his life, it should just be called Provoke. Giving it 3 different names serves no purpose.

    When someone who heals on WHM tries out AST, and they're looking for Esuna to clear off a Doom, it's the same icon and everything. There's no point in having one called Leeches when they are all the same, and there's no point in making them different.

    It may be cool, and ultimately no harm for us, to have every ability of every job different. But, the playerbase sucks at this game. Having those core things be the same helps keep the bar just a little higher than it otherwise would be.
    (0)
    Last edited by dragonseth07; 11-20-2018 at 05:44 AM.