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  1. #1
    Player
    Ryoko_D's Avatar
    Join Date
    Mar 2014
    Posts
    3
    Character
    Ryoko Devinon
    World
    Brynhildr
    Main Class
    Botanist Lv 24
    Why do you feel that you needed the skill it had? Is that a requirement for the role in the first place? Or is it one of those things like protect, it wasn't actually require, someone started using it cause it could help, then everyone started realizing its potential, in an environment where they all previous thought it was useless, then one person uses it, likes it, shows everyone its usefulness, then everyone likes it and somehow that ends up becoming a requirement that was't originally designed into the class or gameplay! and now you complain about a large number of people turning a perk into a requirement and wanna nerf something someone worked hard at and take away a reward that was fairly earned? And now you have turned your problem into my problem!

    If that is how it is going to be, I want a refund!
    I shouldn't get nerfed and any work I did nullified, for your social perception problems and/or laziness!
    Wasn't the game originally designed around a single class being leveled up and to be a challenge for that? wasn't the inclusion of cross class abilities meant to only be a perk that could make your game play experience have an interesting additional flare? so isn't the perception of treating cross class skills as a requirement an error in judgement, since the game, by the design, was not meant to treat secondary cross class abilities as mandatory, only supplemental and optional? So where do you get off thinking you HAD to level another class and thinking that because you hated having to do something you didn't have to do, that you have any right to complain about something and get it nerfed all too H***, because you didn't like the extra effort, for a conveyance that wasn't designed to be mandatory in the game and was only something that was socially enforced?

    This is why we can't have nice things!
    (0)
    Last edited by Ryoko_D; 11-05-2018 at 03:52 AM.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ryoko_D View Post
    Why do you feel that you needed the skill it had? Is that a requirement for the role in the first place? Or is it one of those things like protect, it wasn't actually require, someone started using it cause it could help, then everyone started realizing its potential, in an environment where they all previous thought it was useless, then one person uses it, likes it, shows everyone its usefulness, then everyone likes it and somehow that ends up becoming a requirement that was't originally designed into the class or gameplay! and now you complain about a large number of people turning a perk into a requirement and wanna nerf something someone worked hard at and take away a reward that was fairly earned? And now you have turned your problem into my problem!

    If that is how it is going to be, I want a refund!
    I shouldn't get nerfed and any work I did nullified, for your social perception problems and/or laziness!
    Provoke is a mandatory skill which was locked behind leveling Gladiator to, I believe, level 22. If you did not have it, you couldn't prefer tank swaps, which usually meant someone died. Likewise, skills such as Swiftcast, Blood for Blood and Quelling Strikes were essentially required due to their sheer usefulness to the raid. Not taking them simply meant you were inferior to someone who did out of pure laziness. Regardless, you weren't nerfed. Literally nothing was changed regarding the jobs themselves. You just were no longer required to play a job you may not like to access skills you were expected to have.
    (2)

  3. #3
    Player
    Ryoko_D's Avatar
    Join Date
    Mar 2014
    Posts
    3
    Character
    Ryoko Devinon
    World
    Brynhildr
    Main Class
    Botanist Lv 24
    Quote Originally Posted by Bourne_Endeavor View Post
    Provoke is a mandatory skill which was locked behind leveling Gladiator to, I believe, level 22. If you did not have it, you couldn't prefer tank swaps, which usually meant someone died. Likewise, skills such as Swiftcast, Blood for Blood and Quelling Strikes were essentially required due to their sheer usefulness to the raid. Not taking them simply meant you were inferior to someone who did out of pure laziness. Regardless, you weren't nerfed. Literally nothing was changed regarding the jobs themselves. You just were no longer required to play a job you may not like to access skills you were expected to have.
    Yes, it is a Nerf, because I cannot access those skills any more unless I choose one of the few jobs inside a role. Being able to use a heal and protection buff, nor even a taunt on my archer and summoner is no longer possible. Being able to use a poison DoT or lightning Dot nor sleep, stun or bind is possible on my healer or tank. I can no longer use second wind on my summoner class.

    This is most certainly a nerf. Your complaint about not being able to do something you claimed to need to do, required taking something away from me that I earned threw hard work.

    Like H*** it isn't a nerf!
    (0)

  4. #4
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ryoko_D View Post
    Yes, it is a Nerf, because I cannot access those skills any more unless I choose one of the few jobs inside a role. Being able to use a heal and protection buff, nor even a taunt on my archer and summoner is no longer possible. Being able to use a poison DoT or lightning Dot nor sleep, stun or bind is possible on my healer or tank. I can no longer use second wind on my summoner class.

    This is most certainly a nerf. Your complaint about not being able to do something you claimed to need to do, required taking something away from me that I earned threw hard work.

    Like H*** it isn't a nerf!
    It wasn't a nerf. You were intentionally playing wrong if you were playing as an arcanist to use second wind or provoke, and Paladin has access to Clemency, which is a much better spell than Cure which was weighted off of the MND stat PLD didn't use.

    Any jobs that used damage boosting cross-classes were re-balanced with the lack of those in mind, such as all the physical jobs losing Blood for Blood or anything that borrowed DoTs from other jobs.
    (1)

  5. #5
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ryoko_D View Post
    Yes, it is a Nerf, because I cannot access those skills any more unless I choose one of the few jobs inside a role. Being able to use a heal and protection buff, nor even a taunt on my archer and summoner is no longer possible. Being able to use a poison DoT or lightning Dot nor sleep, stun or bind is possible on my healer or tank. I can no longer use second wind on my summoner class.

    This is most certainly a nerf. Your complaint about not being able to do something you claimed to need to do, required taking something away from me that I earned threw hard work.

    Like H*** it isn't a nerf!
    At this point, I call that either troll or totally clueless about the game.
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,037
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Provoke is a mandatory skill which was locked behind leveling Gladiator to, I believe, level 22. If you did not have it, you couldn't prefer tank swaps, which usually meant someone died.
    I mean, I'd done a quite few Extreme primals just fine with Warriors who had no Provoke. In ARR, tank swaps were certainly possible between similarly geared tanks even without Provoke as long as one of them was a Warrior to use fewer enmity combo attacks. In HW, it was even easier; though even then plenty of DRKs and WARs did not have Provoke, I was still able to go through Extreme primals without much trouble. It's quite not a make-or-break ability for tank functionality, especially if you're willing to give job-specific control tools or mechanics to replace it. Or, heck, you could just make it so that walking in front of someone being targeted for something means you take the hit with or in place of them for the majority of attacks, rather than the rare few.

    Not saying that we shouldn't get a Provoke-like ability, even as nonsensical as it is, just that needn't come in an exact form, let alone under the same name and/or exact effect for every tank.
    (0)