I think these changes are crap. I also think saying "Giving everyone everything" is an illusionary statement ment to destract from the fact that skills and abilities we could have used in the passed, that are taken away form us now, had to be:
"EARNED BY LEVELING THE CLASS IT CAME FROM!"
AS IN YOU WHERE NOT GIVEN EVERYTHING! YOU HAD TO LEVEL YOUR CHARACTER TO UNLOCK IT TO BE ABLE TO USE IT!
Now, all that work has become nearly meaningless, unless you are achievement hunting.
Achievement hunting is not enough of a reason for me to level every class and job. The past cross class skill ability allowed us to choose what ever extra skill we wanted, since there was a wider range of classes it was allowed to function on. This new system completely wreaks that flexibility as well as denigrates a since of reward for leveling alternative classes/job.
This new system reduces leveling up other classes/jobs to nothing more then an achievement hunting venture, that has no substance or actual usefulness. All you get now is nothing more then "BRAGGING RIGHTS." you don't get any actual extra skill or ability from it, like you used too.
I liked being able too add buffs/heals/taunts/debuffs to classes/jobs/roles that didn't have them. An archer or summoner DPs that could throw down an occasional heal or even stat debuff that didn't exist in there class, a healer that can stun or sleep an enemy before that enemy throws down a party/raid wiping attack that no one else managed to stop. I remember managing to save a couple of groups from being completely destroyed at the end of a dungeon a couple of times because of having a cross over skill from a class that doesn't normally use such abilities. Or even to be able to use a self heal or heal/attack like Second Wind and/or Drain, to heal myself when a healer is so focused on healing the tank that they would run out of mana to do anything else. there where moments where healers didn't have protect as a skill and it had not become a community wide expectation of healers to have, yet on my DPSers I would occasionally have it, normally for my own conveyance, but enjoyed buffing the entire group as well, before returning to DPS. Then healers started to catch on about its usefulness and healers buffing the groups with protect started becoming more common and more common. At some people it some how turned into an expectation. that asi9de, I liked the flexibility to use that and other skills even just for myself. It was nice to throw out an emergency heal every now and then to stop a party from wiping, or to stun, sleep, taunt a boss to prevent it from using a skill or killing someone, using a skill not normally expected from the class/role expected, able to use a summoner to tuant and kite a boss around the room, while healing myself and the almost dead healer, after the tank died and the healer was almost next and eventually finishing the dungeon off more then once. an emergency save that is no longer possible in this new system.
This new system completely destroys that!

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