Quote Originally Posted by Shurrikhan View Post
Agreed. It would be similar to Monk losing control over its stance timings otherwise, apparently irrelevant to SE, but the loss of a core mechanic to any mediocre or better player.

I would hope something would be done with the Acceleration tool, allowing it to be say, a jack-of-all-needs resource between cooldown reduction, a proc guarantee, and cast-time negation.
Making Acceleration work like that would honestly be really cool. If that change accompanied the loss of Swift I wouldn't mind it too much, it creates more tactical decisions to make in combat.