Making Acceleration work like that would honestly be really cool. If that change accompanied the loss of Swift I wouldn't mind it too much, it creates more tactical decisions to make in combat.Agreed. It would be similar to Monk losing control over its stance timings otherwise, apparently irrelevant to SE, but the loss of a core mechanic to any mediocre or better player.
I would hope something would be done with the Acceleration tool, allowing it to be say, a jack-of-all-needs resource between cooldown reduction, a proc guarantee, and cast-time negation.
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