Quote Originally Posted by silentwindfr View Post
we need a content that will serve a training ground, as a place for earn new reward and experience for allows more player to jump to savage... and if they really don't want to jump into savage, it will give raider and casual player a place for do another activity.
Agreed, but I think your point is unrelated to this thread. Will of the Moon has two parts. The first isn't any more demanding than a number of other fights we've had, and boils down to the same basic message of "stay out of AoE and kill as fast as you can" that literally every piece of instanced content in this game uses (be they solo instances or otherwise). The second part is a bit more challenging for people who haven't played a healer before - particularly given that MP management is somewhat relevant, and the fight starts quite quickly - but again, there's nothing fancy about the AoE that hasn't been seen before. Honestly, the worst part of the entire mission is probably that both instances are strung together, and are not especially short, causing unnecessary frustration if you're struggling with the second part in particular.

In short, for players who are struggling with it, there's almost certainly an ability or gear gap playing the villain, not a knowledge one. It's more difficult than normal for solo instances, at least in my opinion (I know you disagree here, Ilan), but it doesn't hold a candle to group-based content the MSQ has pushed us through. The knowledge is there.