Quote Originally Posted by TaleraRistain View Post
You can give feedback. "I don't find this hard. I think this level of difficulty is at a good place and does not need to be reduced." That's feedback. What you're doing is attacking other plays because they do find it hard. That's not feedback for the developers. And you're trying to brush off *their* feedback as the crying of whiners.
Yes, yes I am brushing off their feedback. It is the crying of whiners.

I'm not receiving the money from their subscriptions, they aren't entitled to anything from me like they are from SE. If Yoshi-P popped into this thread and said the same things I did it would be inappropriate because he is providing a service for which the OP is paying. I am not.

It's clear that this level of difficulty is fine for the vast majority of players. If we always tune everything around the lowest possible skill level we won't have a game but instead just a series of cutscenes. I don't want that.

Make things harder. Give enemies we know as powerful some bite to their attacks. Magnai and Sadu are two of the most powerful warriors on the Steppe - a place where combat prowess is cultivated and prized via rituals like the Nadaam. We sought these people out as allies in a war. If they can't give us some kind of challenge then why did we care? If the WoL is powerful enough to let these guys beat on us endlessly with no repercussions ala Zenos what's the point of having allies?

These are our peers and as was mentioned by Hien in the recent MSQ they are powerful allies but you don't want them as enemies.