Quote Originally Posted by RiyahArp View Post
Also, the constant fetishization of difficulty in this game is getting old. I don't mean in story trials, but I'm getting tired of the same old people thinking the only way this game is meaningful is if its hard, or that players need to be forced to do harder content for undefined reasons. Do you know how you hate Pagos? That's how people can feel when forced to do hard content, because Pagos is just another kind of hard difficulty centered around long-term patience. The game actually works as it is now, with people able to do the level of difficult content they choose freely. It's pretty easy to wreck this, because hard content in this game can ramp up in difficulty exponentially due to the 8 man party mechanic structure. So cut people some slack; you definitely will lose a lot more than you gain by asking for harder content forced on everyone.
That comparison is incredibly disingenuous. Pagos is in no way challenging. It's utterly mindless, and essentially the equivalent of fighting a target dummy. People enjoying more difficult content isn't a fetish, it's wanting something which isn't a complete faceroll because, quite frankly, it is meaningless otherwise. Look at the sheer amount of complaints over Thordan Normal. The epic conclusion to Heavensward has been mocked and laughed at by even inexperienced players because it's so embarrassingly easy you can't actually fail. Behold the dissolution of tension. When nothing poses a challenge, it robs the story of any weight. Shinryu can't be some godlike entity if you can faceroll him in five minutes.

We have talked about this endlessly, thus I reiterate. The reason this game ramps up in difficulty is because it has a horrible curve. Until recently, we've had extremely easy content suddenly juxtaposed with sudden difficulty spikes. That builds a lot of complacency since people expect everything to be easy when almost everything is. 4.4 actually did a better job avoiding this, though growing pains are going to linger for a time.

Put simply, how about people learn to perform a basic rotation instead of whining? Good players didn't become good overnight nor did they spend hundreds of hours perfecting everything. You can be good and have spent only a handful of hours practicing. What it boils down to is some people want everything handed to them, even if it means indirectly demanding better players carry them because god forbid they have to put forth an effort and learn themselves.