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  1. #1
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Umm...the thing is, the OP is talking about a story trial you do solo, not any group content. The story stuff is one and done, and doesn't really matter if it's easy for people or not. I'm guessing the issue with the OP is that the end of the sadu part involves a lot of dodging and for whatever reason they just aren't good at it. Plus it has like five different phases. But again, this is a single fight that is one and done, and not really anything important to the game since it doesn't affect anything else. Depending on what the OP does in the game, it may really be an issue; if all they do is play for the story and do solo content otherwise, it can be a gate for them which they don't need.

    Also, the constant fetishization of difficulty in this game is getting old. I don't mean in story trials, but I'm getting tired of the same old people thinking the only way this game is meaningful is if its hard, or that players need to be forced to do harder content for undefined reasons. Do you know how you hate Pagos? That's how people can feel when forced to do hard content, because Pagos is just another kind of hard difficulty centered around long-term patience. The game actually works as it is now, with people able to do the level of difficult content they choose freely. It's pretty easy to wreck this, because hard content in this game can ramp up in difficulty exponentially due to the 8 man party mechanic structure. So cut people some slack; you definitely will lose a lot more than you gain by asking for harder content forced on everyone.
    (7)
    Last edited by RiyahArp; 09-21-2018 at 03:01 AM.

  2. #2
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by RiyahArp View Post
    Umm...the thing is, the OP is talking about a story trial you do solo, not any group content. The story stuff is one and done, and doesn't really matter if it's easy for people or not. I'm guessing the issue with the OP is that the end of the sadu part involves a lot of dodging and for whatever reason they just aren't good at it. Plus it has like five different phases. But again, this is a single fight that is one and done, and not really anything important to the game since it doesn't affect anything else. Depending on what the OP does in the game, it may really be an issue; if all they do is play for the story and do solo content otherwise, it can be a gate for them which they don't need.

    Also, the constant fetishization of difficulty in this game is getting old. I don't mean in story trials, but I'm getting tired of the same old people thinking the only way this game is meaningful is if its hard, or that players need to be forced to do harder content for undefined reasons. Do you know how you hate Pagos? That's how people can feel when forced to do hard content, because Pagos is just another gind of hard difficulty centered around long-term patience.
    There is still nothing hard.
    (9)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  3. #3
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by RiyahArp View Post
    Umm...the thing is, the OP is talking about a story trial you do solo, not any group content. The story stuff is one and done, and doesn't really matter if it's easy for people or not. I'm guessing the issue with the OP is that the end of the sadu part involves a lot of dodging and for whatever reason they just aren't good at it. Plus it has like five different phases. But again, this is a single fight that is one and done, and not really anything important to the game since it doesn't affect anything else. Depending on what the OP does in the game, it may really be an issue; if all they do is play for the story and do solo content otherwise, it can be a gate for them which they don't need.

    Also, the constant fetishization of difficulty in this game is getting old. I don't mean in story trials, but I'm getting tired of the same old people thinking the only way this game is meaningful is if its hard, or that players need to be forced to do harder content for undefined reasons. Do you know how you hate Pagos? That's how people can feel when forced to do hard content, because Pagos is just another gind of hard difficulty centered around long-term patience.
    I know you have some weird vendetta with raids but a person should be able to perform basic (b a s i c) rotations and evasion by level 70. You do not need purple parses to clear this.
    (19)

  4. #4
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by RiyahArp View Post
    Umm...the thing is, the OP is talking about a story trial you do solo, not any group content. The story stuff is one and done, and doesn't really matter if it's easy for people or not. I'm guessing the issue with the OP is that the end of the sadu part involves a lot of dodging and for whatever reason they just aren't good at it. Plus it has like five different phases. But again, this is a single fight that is one and done, and not really anything important to the game since it doesn't affect anything else. Depending on what the OP does in the game, it may really be an issue; if all they do is play for the story and do solo content otherwise, it can be a gate for them which they don't need.

    Also, the constant fetishization of difficulty in this game is getting old. I don't mean in story trials, but I'm getting tired of the same old people thinking the only way this game is meaningful is if its hard, or that players need to be forced to do harder content for undefined reasons. Do you know how you hate Pagos? That's how people can feel when forced to do hard content, because Pagos is just another kind of hard difficulty centered around long-term patience. The game actually works as it is now, with people able to do the level of difficult content they choose freely. It's pretty easy to wreck this, because hard content in this game can ramp up in difficulty exponentially due to the 8 man party mechanic structure. So cut people some slack; you definitely will lose a lot more than you gain by asking for harder content forced on everyone.
    If they can't get past this, then sorry, but they have no business being in any of the group content that comes after it. And group content is actually required for the story.
    (13)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    Also, the constant fetishization of difficulty in this game is getting old. I don't mean in story trials, but I'm getting tired of the same old people thinking the only way this game is meaningful is if its hard, or that players need to be forced to do harder content for undefined reasons. Do you know how you hate Pagos? That's how people can feel when forced to do hard content, because Pagos is just another kind of hard difficulty centered around long-term patience. The game actually works as it is now, with people able to do the level of difficult content they choose freely. It's pretty easy to wreck this, because hard content in this game can ramp up in difficulty exponentially due to the 8 man party mechanic structure. So cut people some slack; you definitely will lose a lot more than you gain by asking for harder content forced on everyone.
    That comparison is incredibly disingenuous. Pagos is in no way challenging. It's utterly mindless, and essentially the equivalent of fighting a target dummy. People enjoying more difficult content isn't a fetish, it's wanting something which isn't a complete faceroll because, quite frankly, it is meaningless otherwise. Look at the sheer amount of complaints over Thordan Normal. The epic conclusion to Heavensward has been mocked and laughed at by even inexperienced players because it's so embarrassingly easy you can't actually fail. Behold the dissolution of tension. When nothing poses a challenge, it robs the story of any weight. Shinryu can't be some godlike entity if you can faceroll him in five minutes.

    We have talked about this endlessly, thus I reiterate. The reason this game ramps up in difficulty is because it has a horrible curve. Until recently, we've had extremely easy content suddenly juxtaposed with sudden difficulty spikes. That builds a lot of complacency since people expect everything to be easy when almost everything is. 4.4 actually did a better job avoiding this, though growing pains are going to linger for a time.

    Put simply, how about people learn to perform a basic rotation instead of whining? Good players didn't become good overnight nor did they spend hundreds of hours perfecting everything. You can be good and have spent only a handful of hours practicing. What it boils down to is some people want everything handed to them, even if it means indirectly demanding better players carry them because god forbid they have to put forth an effort and learn themselves.
    (13)

  6. #6
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RiyahArp View Post
    snip.

    In the same breath, wanting the continual dumbing down of content because a very specific type of player can't complete it is not healthy for the game as a whole. Also, no one does challenging content for undefined reasons, that's a pretty silly statement to make. If you are doing challenging content, you are making a conscious decision to pursue that content whether it's for the satisfaction of completing something challenging, gear upgrades or just the experience itself, No one willingly decides to partake in challenging content for no reason.

    Using Pagos isn't a good example either, Pagos is not hard or challenging It is a tedious game of how long will your sanity last whacking against HP sponges for hours on end. No one is asking for "forced" harder content either, Nothing about that part of the MSQ is hard to begin with. There are even lore reasons that back up why a certain part of the MSQ might be a little more "challenging" (and i use that word lightly) than the others, asking them to dumb down a certain fight or scenario would literally impact and even in some cases break the game lore and honestly, I don't think that's something SE is willing to do. They at least give you the echo on these solo encounters and honestly that's probably the best you can expect from them.
    (8)