hello i'm from Brazil and i hope not be embarrassed for my level of english, i hope pass my feedback to you, i played other game and i understand a lot of pvp i did pvp my entire life and i think the pvp need to be complicated and improbable, because the pvp isn't only about for competition, because of that we need to complicate the habilities and in FF14 the habilities is so much simple in pvp like cure(it's just a criticism), and work like that: cure 25% of life, it isn't about to not understand the habilities, it's about to let the game more improbable and that's the word, we need more habilities to get more adrenaline on pvp and we need more habilities to do more different plays, another thing that we need for pvp is accessibility, so let the players get more inclusion on pvp casual and hardcore, with less rules and determinations, let it be more free, and another thing is functionality, the pvp movimentation need to work, melee dps need to catch up ranged with passive movement speed, not only usable habilities, and heals just need cures for seconds, and a nerf on cures castables, i like the special habilities but you can nerf it too if it be necessary square enix, is just that i hope for pvp and let's make pvp great, goodbye everyone! thank you for reading this.