Results 1 to 7 of 7
  1. #1
    Player
    whyami's Avatar
    Join Date
    Jul 2015
    Posts
    34
    Character
    Garden Gnome
    World
    Midgardsormr
    Main Class
    Ninja Lv 70

    Hell's Kier (Extreme) mechanics bug

    Date & Time: All day, 9/18/2018
    Frequency: Roughly every other attempt of the fight
    World name: Midgardsormr
    Character name: Can't Even
    Retainer name: N/A
    NPC name: N/A
    Monster name: Suzaku
    Class/Level: Ninja 70
    Party or solo: Party
    In-game time: Any/all
    Area and coordinates: Hell's Kier
    Housing: N/A
    Steps:
    1. Advance to the phase of the fight where Suzaku turns into a human.
    2. When the bird appears on the edge of the arena and flies onto the letters, observe.
    3. Very often, the bird will pass through a letter, but the corresponding platform will not explode, and the letter will not disappear until later.


    Connection Specs
    - Type of internet connection/provider: Comcast XFinity
    - Modem maker/model number: XFinity Dual Band 802.11 FC

    ■ PC Specs

    To obtain the system information, open the FFXIV launcher and select Config → System Information → Display.

    -=-=-=-=- System Information -=-=-=-=-

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    N/A - this effects the entire party equally regardless of platform
    (1)

  2. #2
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Is it really a bug? I thought it's just a fakeout from the boss to keep you on your toes during those particular sections by not letting you know whether the first seal or second seal corresponding floor will explode first.
    (0)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by mosaicex View Post
    Is it really a bug? I thought it's just a fakeout from the boss to keep you on your toes during those particular sections by not letting you know whether the first seal or second seal corresponding floor will explode first.
    At first I was wondering, but the timing on it can be really inconsistent... which makes me lean towards thinking it's a bug.
    (0)

  4. #4
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    This happened to my party on one of our pulls. But we did three lockouts and it was the only time it happened.
    (0)

  5. #5
    Player
    Toolshed113's Avatar
    Join Date
    Jul 2013
    Posts
    3
    Character
    Sabrena Fischer
    World
    Diabolos
    Main Class
    Conjurer Lv 70
    This happened on at least half of our pulls in 2 lockouts. It's very frustrating.
    (0)

  6. #6
    Player
    Samias's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    14
    Character
    Samias Lemura
    World
    Behemoth
    Main Class
    White Mage Lv 80
    This happened on almost every one of my pulls with my static, and the symbol being skipped was inconsistent but it was usually the first one. Definitely very frustrating.
    (0)

  7. #7
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    We did about 6 hours of Suzaku EX yesterday, progged to the "Simon" phase about 20 times or so and it was very inconsistent. Sometimes the bird would skip panels, sometimes not. It was to the point we thought it might have been some kind of mechanical tactic we didn't realize but then we got a server tick that skipped a panel in the same instant a global announcement came through. We also had issues with sever ticks causing people to stop running and explode when they were halfway through the next panel. There's definitely some sort of bug or bugs in the fight.
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE