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Thread: 4.4 macros

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  1. #1
    Player
    Kalayel's Avatar
    Join Date
    Jun 2017
    Posts
    59
    Character
    Metoria Urundar
    World
    Moogle
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by KatenKyokotsu View Post
    Caimie sempai and all the crafter sempai, is there a 4.4 macro for ppl like me with minimum stats? >. <!
    You should really try to do your own rotations. At first I was a bit lost and nervous, but it quickly became really fun!
    Crafting simulators don't seem up to date yet so right now I'm focusing on my melding (which is going very badly, SE having an issue with statistics), but as soon as they include 4.4 crafts, you should try.
    Doing your own macros can better apply to your current stat. And if in a pinch, there's always Maker's Mark rotation.
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  2. #2
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by KatenKyokotsu View Post
    Caimie sempai and all the crafter sempai, is there a 4.4 macro for ppl like me with minimum stats? >. <!
    Well, to be fair, people with minimal stats probably should not be able to effectively macro things. "Reliable macro-ing" is supposed to be reserved for those who melded their heart out. This is for players who need to massively craft stuff. So their investment of very expensive melds would be justified. If someone just need to craft a few items, then manual crafting is usually the way to go, and it will only require minimal stats.

    However, you can still try some of those macros I have. As far as I know, one could have a lot less craftsmanship, and still be able to complete the items using my macros. But what the minimum craftsmanship is, that I don't know. It's tough to check especially when the new recipes are not yet available on the crafting simulator (http://ffxiv-beta.lokyst.net/#/simulator)

    I agree with what Kalayel said above. One thing to do, would be to manually make an ingot (35 durab) or make an infusion (70 durab), and test whether one's minimal stats are able to complete the item using the "completion method" in a given macro. Don't do any quality push, but to add in an extra "Manip2" if need.... just so that you can at least complete the item even if the "completion method" failed. Since ingots and infusions are not completely "obsolete" when NQ, they can still be useful. With this, one will now know whether those given macros are usable. If the macros are unable to complete the item, then modify them on your own. This is the part, which you can step up, and play, and be more involved in development a macro that suits your own stats.

    Another thing to do, would be just like you said, to use a Maker's Mark rotation. That is, to "properly" do things manually in the strongest way possible. Maker's Mark rotations are usually much stronger than Initial Prep rotations or Muscle Memory rotations. It is expected that even with minimal stats, this will be sufficient to HQ almost anything.
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    Last edited by Caimie_Tsukino; 09-21-2018 at 08:48 AM.