That argument only works for the English localization, though.
German and French just use the standard nautical terms that are in use nowadays, as far as I can tell. The odd one out is English using an antiquated word instead of port.
I prefer Larboard to be honest. L = left, not L = right.
Port and Starboard would mess me up.
From what I've seen and experienced, left or right wouldn't have done much to make it more avoidable with how fast it goes off and how confusing it can be to determine left/right from the target's perspective rather than your own. Keeping your camera on its butt did more to make it easier
I have never been on a ship in my life an airplain manytimes. I have no clue nautical term.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
Oh wow, I never put those 2 together before, what is with the double standard with that? I would LOVE to hear them explain that one. As I posted in a different thread it causes issues with people with dyslexia, they really need to stop with making mechanics like this. it is not "hard" by any means, all it is frustrating to those with issues like that.I assumed localization team chose Larboard because it rhymes better with Starboard.
As for other languages, as far I know in Japanese they used nautical terms for these attacks too (左舷 and 右舷), though it's much easier to tell because they included characters meaning 'left' and 'right' in the words.
That being said, I do find it funny when they said the reason they did not go with traditional Final Fantasy spell naming convention was because it'd be too confusing for some players, yet they keep using specific technical terms in fights which require you to learn on the spot, or sometime outright non-nonsensical localization eg. Argath's "Stop" or "Keep moving" moves in Rabanastre.
Let's face facts here, they used Larboard specifically to trip players up. Not the first time you had to pay close attention to an attack name to know what to do, it won't be the last.
Meh. I've noticed these kinds of "warning" markers becoming more and more proliferent ever since Stormblood hit and I'm not a fan of it at all. All it makes most players think is "how the hell was I supposed to react to that?!" Either show the marker, or don't.The AoE marker is ONLY present in Normal not in Savage. The point of the marker is to teach you what the hitbox is, it's not meant for you to be able to react.
Last edited by Fynlar; 09-24-2018 at 08:09 AM.
This is how I feel. XD Had it been Port I'd have been tripping all over myself. L means avoid his left side and that is all I need to know.
I still get confused cause of the Fore and Aft and Port and Star in Temple of the fist.
But isn't the point supposed to be that? People should be wondering how to react to that. And after you get murdered by it, you're looking more closely at the cast bars.Let's face facts here, they used Larboard specifically to trip players up. Not the first time you had to pay close attention to an attack name to know what to do, it won't be the last.
Meh. I've noticed these kinds of "warning" markers becoming more and more proliferent ever since Stormblood hit and I'm not a fan of it at all. All it makes most players think is "how the hell was I supposed to react to that?!" Either show the marker, or don't.
Last edited by Anarnee; 09-24-2018 at 08:38 AM.
The term is still used often in fiction. Robert Jordan's, E. Feist, and Brandon Sanderson, iirc, all use the symmetry of larboard/starboard over starboard and... port.
It still seems the more prevalent choice in most of my world literature anthologies from back in university (I was an English major), even 1800s to modern.
At this point, I'd rather that they would have put yellow lightning flashing on one of its sides rather than the wording. Visual queues are much easier to interpret in 1.5 seconds vs text. I see the text, I go ok is starboard... that means right is bad... I need to move... <BANG>.
There isn't really any point in showing a marker that disappears too quickly to react to, other than making the player feel like the game is being unfair or that they are lagging.But isn't the point supposed to be that?
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