Results 1 to 10 of 134

Hybrid View

  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TalithaSolarien View Post
    That AOE marker feels like trolling to me. I have no problems having to react to scripted boss mechanics (like Construct 7 in the Lighthouse) but please don't place markers when you have no chance of reacting to them. That's just evil.
    You can see the attack name in the casting bar before the ground marker is visible. That’s what you’re supposed to respond to. By the time the marker appears, it’s really just to show what ground it covers, so you can learn where to stand. (Particularly important since it does extend beyond the centre line. And for learning to associate the terms with left and right in the first place.)

    I rearranged my UI by splitting up the Target Info bar and putting the cast bar at maximum size in the middle of my screen. It’s helped me to notice attacks a lot more.
    (2)
    Last edited by Iscah; 09-21-2018 at 10:22 PM.

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Iscah View Post
    You can see the attack name in the casting bar before the ground marker is visible. That’s what you’re supposed to respond to. By the time the marker appears, it’s really just to show what ground it covers, so you can learn where to stand. (Particularly important since it does extend beyond the center line. And for learning to associate the terms with left and right in the first place.)

    I rearranged my UI by splitting up the Target Info bar and putting the cast bar at maximum size in the middle of my screen. It’s helped me to notice attacks a lot more.
    You arent wrong, but the cast bar doesn't help everyone. If a healer isn't targeting Omega, they wont see the bar. Yes, there is focus target, but it has a separate cast bar that is a lot smaller than the focus bar; so it would be difficult to see, unless you max out the size and place it in direct view.
    (2)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Eloah View Post
    You arent wrong, but the cast bar doesn't help everyone. If a healer isn't targeting Omega, they wont see the bar. Yes, there is focus target, but it has a separate cast bar that is a lot smaller than the focus bar; so it would be difficult to see, unless you max out the size and place it in direct view.
    That is entirely the purpose of focus target and has been for 5 years. Why is it this one mechanic that people suddenly have a problem with reading and associating skills? We have been doing it for years.

    Quote Originally Posted by Vrahjin View Post
    No, it's almost like different people have difficulties with different things. Oh wait..
    Thats got nothing to do with the problem. This is nowhere near the first time that a mechanic requires memorisation of the ability name (despite the name itself not explaining the skill), in fact most complex mechanics "suffer" from this. I'm just trying to work out why having Nautical terms (which explain better than most mechanics) suddenly is unacceptable when Tsukyomis Dark Blade and Bright Blade/Full Moon and New Moon didn't cause any kind of controversy (despite literally being the same mechanic)
    (3)
    Last edited by Lambdafish; 09-22-2018 at 02:36 AM.

  4. #4
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lambdafish View Post
    That is entirely the purpose of focus target and has been for 5 years. Why is it this one mechanic that people suddenly have a problem with reading and associating skills? We have been doing it for years.
    Yeah, it's purpose wasn't in question; but nice try though. And, I don't recall saying I had a hard time with the mechanic.

    I think my reply was just stating that the proposed solution doesn't help healers as much as the other jobs, but there is Focus Target. However, the castbar on Focus Target is a lot smaller. So to make it as noticable, as someone mentioned, it would need to be significantly larger.

    Oh and the issue people are having is with the delay of the AoE. A delay that is independant of lag. The move counts your placement a few milliseconds before the AoE disappears.
    (4)
    Last edited by Eloah; 09-22-2018 at 11:47 PM.

  5. #5
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Eloah View Post
    Yeah, it's purpose wasn't in question; but nice try though. And, I don't recall saying I had a hard time with the mechanic.

    I think my reply was just stating that the proposed solution doesn't help healers as much as the other jobs, but there is Focus Target. However, the castbar on Focus Target is a lot smaller. So to make it as noticable, as someone mentioned, it would need to be significantly larger.

    Oh and the issue people are having is with the delay of the AoE. A delay that is independant of lag. The move counts your placement a few milliseconds before the AoE disappears.
    So latency is the issue? I live in Europe and play on the NA servers, and still have plenty of time to move for the mechanic. I think what is happening is that people aren't anticipating the mechanic when they should be. Its a mechanic that does require thought, and you need to work out which way he is facing ahead of time. If it was a static left/right then nobody would have an issue, but the fact that he might turn catches people off guard. That has nothing to do with the name of the skill, and would still catch people out regardless of whether it is literally called left/right, in fact it would probably be worse that way because people would instinctively move left when in fact they need to move right because it is Omegas left, not the players.

    All of that is just an observation though, there is ultimately no issue with the mechanic, and it is just one the players need to practice and get their heads around. Changing the moves name won't change anything, and nerfing the mechanic (which thankfully nobody has mentioned) would be a huge disservice to the encounter. All people can do is pay attention, and commit the mechanic to muscle memory.
    (0)