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  1. #81
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Will we be able to set our home point at our inns? I know I'm not the only person that either has to leave quickly or can barely stay awake after they have finished doing something. Would be nice to just return to the inn and log out instead of having to run to it.
    (4)

  2. #82
    Player
    Ainilome's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    30
    Character
    Navisse Rhandir
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rukkirii View Post
    We were able to get a few more questions answered about the upcoming inns!



    There will be decorated layouts that are designed specifically for each city-state's inn, but players won't be able choose Gridania's decorations while residing in Ul'dah's inn for example. Each layout will only be available within the city-state that they are from.



    Yup! The proof is in the banner too! You'll be able to sit down on the bed if you feel like relaxing.



    Retainers and other players won't be able to enter the inns.

    Sooo .... they're Rusty Hearts level "housing"? Honestly? Why even bother taking the time to add a feature, if it's only purpose really is to give you a place to log out in? -.-

    Color me disappointed.
    (4)
    Navisse Rhandir - Balmung
    FFXIV Closed Beta Tester
    FFXI Amarith (Alexander), Amarithia (Leviathan) 2004 -2008

  3. #83
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Rukkirii View Post
    Will there be different layouts in different cities? Will players be able to choose specific layouts that they prefer?
    There will be decorated layouts that are designed specifically for each city-state's inn, but players won't be able choose Gridania's decorations while residing in Ul'dah's inn for example. Each layout will only be available within the city-state that they are from.
    Think you misunderstood. When I meant different layouts Rukkirii I meant like different looks you can choose from for that city-state. For example, for Gridania there could be two or three different choices in furnishings you'll see in the room. One might have a bed, chair, dresser, maybe a table in it. Another might have a bed, small fountain in the corner , dresser, a few chairs. Maybe the third overlooks the waterwheel on the side of the Carline Canopy and has the stained glass you see on the ceiling when inside the guild covering each window save for one.

    If you want to make this more interesting, propose a nominal fee (Gil or even Company Seals if you prefer.) to access these additional layouts. By default you're given a basic room, but by paying a small fee you get a different room, perhaps a slightly boosted increase to your rested EXP bonus. Say instead of giving you like 20% extra to your earned EXP when the bonus is in effect you gain 30% extra. These are just figures so bear with me. On top of that you can invite up to 3 other players (A light party) to your room where you all can sit, relax, and just chat. Basically it's a private little place for people to chat with their friends about their latest adventures or how they just overcame the Lord of Inferno in a daring fight. And this leads me to the next quote...

    Quote Originally Posted by Rukkirii View Post
    Will there be a retainer bell inside and will we be able to invite other players into our inn?
    Retainers and other players won't be able to enter the inns.
    I couldn't be more disappointed by this news. Maybe a retainer bell isn't required, after all there's one right outside the inn anyway. It would be a nice perk, but not really needed. But I call it a load of bunk on the inability to invite other people to your room. I'm betting the room will be treated as an instanced area, like when in a quest, otherwise normally inaccessible areas, and dungeons/battles like Toto-Rak or Bowl of Embers. There's no issues bringing other players into these areas, some quests that spawn instanced areas even allow you to bring along 2-3 additional party members.

    Why can't this work with rooms? Form up a party of 4 or less members, talk to the desk clerk and you're all moved into the leader's room. It's treated the same as a instanced dungeon area that if someone disconnects they're not removed from the party/area. But if the party leader ousts the individual they're removed from the room. If it makes it easier (Though I don't see why this is needed.) for coding just require that all members have completed the quest for a room at that city-state's inn. Unless there's some other reason this isn't being allowed I fail to see why the dev team can't implement this feature.

    EDIT: I know you're only the messenger Rukkirii so I apologize if anything I wrote seems like an attack on your or something. But these player rooms almost feel like a step backwards. Remove the Guardian's Aspect, make it so you have to log out in a room that has absolutely no other purpose than to net you an EXP bonus. May as well just make it so we have to get a signet-like effect from our starting city-state instead than wasting something like this. Quite honestly I was thrilled to hear we were getting player housing even if just as a room you can't customize. They've got limited stuff to work with so can't customize it? No big deal right now, that's okay. But make it so we can't call retainers, can't craft in our private rooms, can even invite others in to visit? What's the damned point? Ditch the rooms and let us keep our Guardian's Aspect and spend time on trying to implement more exciting features. Just make the GA usable at any time and not only on leves.
    (2)
    Last edited by Mihana; 02-17-2012 at 02:18 PM.


  4. #84
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Hello,

    I think there may be a 'technical' limitation here. It sounds as if being inside your room is almost like not being in game. Almost anything that requires the ability to be 'connected to the server' is not supported, so maybe it just is not possible (or put in). Things like crafting, summoning, multi-players, etc, all require interaction with server. What we can do (sit, view cut scenes) does not.

    This will help them reduce the load on the servers.

    Hopefully we can still chat with friends/LS/etc while in there.

    (If I were to borrow from other models, I would suggest that this is like being in the Options+ menu in games, where you can listen to unlocked music or movie scenes, but not actually be in the game).
    (2)

  5. #85
    Player
    Sophia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    502
    Character
    Sophia Firinne
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    so you can sit on the bed only not lie down .... aww
    (1)

  6. #86
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    This is such a waste of resources.. There is no reason to add Private Inns for the sake of a crappy rested XP feature..
    (1)

  7. #87
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    [insert various complaint here as to why I dislike something being added to a stale game that needs this kind of thing.]

    Seriously folks: it's time to wake up.
    Putting in a full personal housing feature is not going to happen right now. Not only would you have to code it to allow all of these things you all want to be able to do inside a room (which most likely isn't possible with the current game client/servers given how other "simple" features can't be put in currently) but you have to make furnishings for the rooms, a system to place said furnishings into the room the way you like them, etc. etc. etc.

    Player Inns are being put in so you can experience a personal area that does not devour all the precious resources some of you moan and groan about until they can devote time to actual PERSONAL housing.

    This is an addition the game needs, even if it's too simple for you. Saying things like it's a waste of time is just stupid.

    There is a cost to every change they make and they have to consider just how much time/money they can put into a portion of the game. Player Inns is a time/money saving addition that will add a feature to the world (rested EXP) and give players a personal space if they desire it, even if it's currently not their very own space.

    This is not one of those topics you complain about. It's a welcomed addition. Not like this is the surplus system or something game breaking.

    FFS.
    (4)

  8. #88
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SirOleas View Post
    This is an addition the game needs.
    I'm not sure how this statement is in any way justified. Heck, the game could just as well implement a logged-out resting bonus from anywhere. While I appreciate the sentiment (I guess....) behind the inns, I can't honestly say that I see any substantial purpose for them. We can't have guests. Can't synth in a lag-free instance. Can't interact with retainers. Can't personalize. So what is the purpose? Aesthetic? Perhaps. But not at all needed. In fact, honestly, it probably was a waste of man-hours to build.
    (2)

  9. #89
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Unless the same room layouts get used for personal housing down the line, which would be the simplest choice.
    There's just so much else that goes into personal housing over the Inns that it would not be wise to do it at this point. Laying ground work for it is important though and it seems to be what the dev. team does with certain things.

    Just because things can't be done now does not make the work useless or a waste of time.
    One could argue that the intracity teleporting is stupid, in fact many have, but chances are its for use later on.
    Putting things in now for use later isn't a bad idea.

    So yes, it is an addition the game needs as it is most likely a stepping stone to something better and more complete, just as many changes in the game are.

    In the current Patch 1.21, the inn rooms are simplified private areas, and players cannot synthesize, repair, or affix material while in them. (Such features are planned for inclusion in FFXIV Version 2.0's housing system.)

    * More features, such as login events, are planned for the future.
    (0)
    Last edited by SirOleas; 02-17-2012 at 07:03 PM.

  10. #90
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    No harm in putting things in now, you're right. But making a big to-do out of something that actually contributes nothing substantial is a bit ridiculous at best.
    (0)

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