I'm okay with more incoming damage in fights, provided SE re-evaluates whether the defensive CDs are fairly distributed among the three tank jobs for their intended talents, and Paladin is given a little more enmity generation since we've already had a few of our abilities nickeled and dimed (including a proc where you'd basically have to perfectly execute four Sheltrons within a minute to achieve the much decried 600 combined potency *Le Gasp*).

IOW, you want us to be the stone wall with good to above average utility? Give us better defensive capabilities than we currently have. Reducing Sentinel from 40% to 30% reduction while giving it an improved (read: shorter) duty cycle would be a decent place to start.