Results -9 to 0 of 6

Threaded View

  1. #1
    Player
    Vivienette's Avatar
    Join Date
    Jul 2016
    Location
    Hanging Gardens of Babylon
    Posts
    27
    Character
    Vivien Sinder
    World
    Jenova
    Main Class
    Scholar Lv 80

    Improvement suggestions for the Alarm feature..

    I was so happy to see this feature implemented.
    While it is certainly useful for many purposes, especially for craft/gatherers, I found couple things that can be improved.
    • EDIT: The sound notification issues in type of the sound it's categorized in for Sound Settings.
      I actually found out what was blocking the notification sound.
      I've been playing with my BGM muted for awhile now but rest of my sounds are on in game, and tonight I was doing some MSQ and decided to turn the BGM back on.
      All of sudden in the middle of the cutscene I heard a bell ringing in game along with the Alarm's message in the center of the screen.
      I'm not sure why the sound notification for the Alarm is put together with BGM...but if you turn off the BGM, you don't hear your Alarm ringing at all.
      This should be separated into its own sound bar or put together with System Sounds.

    • A little bit of clarification for the "Reminder (Minutes)" option.
      It's awesome that we can set the Alarm times in Eorzean Time & Local Time, but I wasn't sure if the time for Reminder was based on ET or LT. It made me to think that it could be based on whatever time you select for the Alarm but when I saved it as 10 mins Reminder and Alarm time set for ET, it was way off.
      I eventually found out that it's based on LT after hovering my mouse over the set Alarm times from the List of Alarms I have saved...but it had me confused for awhile >.<

    Not sure what else for now but anything else anyone can think of? O:
    (2)
    Last edited by Vivienette; 09-19-2018 at 01:06 PM.