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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    So basically, a bunch of Savage Raid geared players go into The Burn, and wipe the floor with the Mist Dragon and suddenly they think it is oh-so easy. Well OBVIOUSLY if you're 30+ item level above the cap, OBVIOUSLY it's going to feel like a walk in the park with a group of savage raid players in a guild or some-crap.

    Try that again at minimum I-level with a PUG and tell me how easy it is.
    (0)

  2. #2
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Maeka View Post
    So basically, a bunch of Savage Raid geared players go into The Burn, and wipe the floor with the Mist Dragon and suddenly they think it is oh-so easy. Well OBVIOUSLY if you're 30+ item level above the cap, OBVIOUSLY it's going to feel like a walk in the park with a group of savage raid players in a guild or some-crap.

    Try that again at minimum I-level with a PUG and tell me how easy it is.
    Hi, I don't raid, I'm not at ilvl cap, and I thought the dungeon was fun even though we wiped to the boss once. I was a solo yolo PUG WHM too.

    Players not realizing they need better gear, and players not knowing/caring about the best way to play, are the reasons dungeons go poorly more often than not. That has nothing to do with people who do the end-game raids.
    (1)

  3. #3
    Player
    Derekloffin's Avatar
    Join Date
    Apr 2014
    Posts
    16
    Character
    Seterra Delnori
    World
    Siren
    Main Class
    Thaumaturge Lv 60
    The 3 heads aren't so bad. It is those dives that can easily kill you with no ability to respond.

    My latest run through I got 1/2 an idea of what is going on. The dives seem to give variable warning depending on which way you're looking, and possibly position dependent too. Sometimes I get 0 warning, I see it just as I'm hit. Other times I get tons of warning, like almost 5 seconds, easily enough to evade. When I was running around, spinning around a lot I would see the warning area light up and disappear then light up again, so clearly there is some hidden mechanic to what makes the warning visible, but I'm not sure what it is. I know being on an edge looking in gives you insufficient time to react (about 1/2 second, you can't escape even with sprint on).
    (0)

  4. #4
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derekloffin View Post
    The 3 heads aren't so bad. It is those dives that can easily kill you with no ability to respond.

    My latest run through I got 1/2 an idea of what is going on. The dives seem to give variable warning depending on which way you're looking, and possibly position dependent too. Sometimes I get 0 warning, I see it just as I'm hit. Other times I get tons of warning, like almost 5 seconds, easily enough to evade. When I was running around, spinning around a lot I would see the warning area light up and disappear then light up again, so clearly there is some hidden mechanic to what makes the warning visible, but I'm not sure what it is. I know being on an edge looking in gives you insufficient time to react (about 1/2 second, you can't escape even with sprint on).
    For the dives, they work like the concealment mechanic similar to the first boss of Neverreap. Only this time, you find the boss on the outer edges of the arena to find the boss and the Cauterize AOE marker. Other than that, the Mist Dragon is another reskin/clone/fight style of Isgebind (Stone Vigil normal's final boss) with more raw power to go along with it.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  5. #5
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    So is there any kind of mechanic associated with that blue marker? We've gotten it to randomly not do ridiculous damage and we aren't even sure how. It hits the tank really hard for a non-raid tank buster, especially considering you might not have a healer with shields/shields on cooldown from protecting the non-tank from the blue marker.

    I'm all for tough fights as long as it's clear why you are dying. Like, the final Arboretum boss is tricky but if you wipe to it it's VERY clear what did it.
    (0)

  6. #6
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,942
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maeka View Post
    So basically, a bunch of Savage Raid geared players go into The Burn, and wipe the floor with the Mist Dragon and suddenly they think it is oh-so easy. Well OBVIOUSLY if you're 30+ item level above the cap, OBVIOUSLY it's going to feel like a walk in the park with a group of savage raid players in a guild or some-crap.

    Try that again at minimum I-level with a PUG and tell me how easy it is.
    If you were talking about me, then you have me wrong. My gear is a mix of ridoranna, augmented mendacity(including weapon)... one or two pieces from sigma normal that i never found upgrades for that i liked?... and 1 piece from the current tier(necklace from alphascape) - which puts my ilvl at 363 or 364. So far this patch i have run everything via DF with random people. And while some of my friends re-assure me that i play well enough to do savage runs, i lack the patience for it(and my schedule is too erratic for most statics anyway) and have 0 clears on anything from when it was current. If you werent talking about me, forgive my vanity and disregard everything here.

    Quote Originally Posted by Estellios View Post
    So is there any kind of mechanic associated with that blue marker?
    If its the marker that im thinking of, then im pretty sure(95%) that he's indicating that he's getting ready to turn in that players direction to fire off his breath line. Ideally you want to point that line at as little of the platform as possible(from him off the edge is ideal), as it leaves behind puddles. When ive been targetted, i quickly position myself to minimize those puddles, then as soon as the attack goes off i run out of the way in the direction of the healer(to make sure im in heals range). I take the initial hit, but im not in the puddle long enough to take further damage(not sure if ive been avoiding a DoT or the healers ive been with have been clearing them for me). Thats whats worked for me, but if someone has better info ill happily defer.
    (0)

  7. #7
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Frizze View Post
    If its the marker that im thinking of, then im pretty sure(95%) that he's indicating that he's getting ready to turn in that players direction to fire off his breath line. Ideally you want to point that line at as little of the platform as possible(from him off the edge is ideal), as it leaves behind puddles. When ive been targetted, i quickly position myself to minimize those puddles, then as soon as the attack goes off i run out of the way in the direction of the healer(to make sure im in heals range). I take the initial hit, but im not in the puddle long enough to take further damage(not sure if ive been avoiding a DoT or the healers ive been with have been clearing them for me). Thats whats worked for me, but if someone has better info ill happily defer.
    Yes, that's the gist of it. The player who has the marker should get away from their teammates and HOPEFULLY find a section of the arena that's closest between the dragon and the edge, because the dragon is going to leave puddles of ice on the ground in a straight line all the way to the edge of the arena, and anybody that steps on one is getting the DoT (which does about 7k a tick).

    And pray you don't dump a puddle on the exact location a head is going to pop during his mist form.

    I've had so many DPS dumping those stupid ice breaths on me as a healer, that it gets frustrating. I can't esuna+full heal 2 people within 4 seconds before he does his next Rime Wreath without blowing cooldowns. If I don't Esuna, the Rime Wreath is painfully close to killing somebody if I just use Medicas because 2 ticks is 14k damage which is like 40% of my health.

    EDIT: The best way to deal with that, is for the tank to take the dragon to the edge of the platform, and tank him one way (his back facing the edge), and whoever gets the marker should get behind the dragon, so that only -1- puddle is formed at the very edge of the arena. That way, everybody else can stay in the middle of the Arena. If the tank gets hit with his frontal cone breath, he can drag the dragon around the outside edge of the arena as needed. If everybody is in the middle, they can drop those stupid stars there, and move up towards the dragon to get far enough away to dodge the spokes.
    (0)
    Last edited by Maeka; 09-24-2018 at 02:34 AM.