Healing this was quite an experience. Went with two friends and a random tank. Tank pulled big but we did great until final boss...lol. We wiped about 3 times trying to get a feel for it but luckily tank was patient.
Healing this was quite an experience. Went with two friends and a random tank. Tank pulled big but we did great until final boss...lol. We wiped about 3 times trying to get a feel for it but luckily tank was patient.
With randoms it took us a few tries. I died a few times and the healer and tank died a few times as well so i had to raise them on my RM.
I really hope people do not start to cry about it, that is why we always end up with easy content in the end.
And thats fair, but the person i was quoting said the person who had an easy time either went with players who adapt quickly or players who had cleared much more difficult encounters and specifically called out ultimate - you know, the hardest thing in the game. If your first thought on having a rough fight is to compare it to the hardest thing there is, then my instinct is to try to add a little perspective. As for where this falls on the story dungeon difficulty curve, id guess its probly somewhere in the top 5. Keeper still gives people trouble now, i cant imagine(and didnt play when) how much rougher it was before everyone was gear capped. Doma and Vault are the dungeons you read the most complaints about(usually from healers who cant keep undergeared tanks standing). Would Baelsars be the last one in that top 5? Its a good enough answer. I do think that in a month a lot of people are going to look back at these threads and laugh at how much we over-reacted. And for those keeping score(so... no one), dungeon came up in roulette last night. Went in alone, got matched with a healer who had run the dungeon before and a tank and dragoon who hadnt. The only "tips" either of us gave the two of them(they didnt ask) was that it was an easy dungeon up til the final boss. Tank pulled small(we could have handled more, but im not starting a fight over that), zipped through the dungeon. Got to Misty, cleared in one shot. The dragoon was the guy who couldnt dodge this time, and sure enough we pulled through(with a clutch final 5 seconds from me to barely avoid a second set of divebombs).I don't really think rating it against other kinds of content is really fair. This is a Normal MSQ Dungeon, and when rated against other Normal MSQ Dungeons, it's very high up on the list, if not #1 in terms of raw difficulty, amongst all MSQ 4-Man Dungeon bosses. I can't think of any MSQ dungeon that is anywhere near as difficult, and it is certainly harder than Swallow's Compass (which is an optional dungeon) and easily harder than anything Castrum Abania or Drowned City has.
Heck, I would say it's even harder than Baelsar's Wall, or even Keeper of the Lake.
Both of those had instant-death mechanics, sure, and Mist Dragon does not have anything instant-death, however, it's AoEs with the Stun+DoT+Big Damage might as well be as the damage is usually catastrophic enough to cause a wipe unless you got either a RDM or SMN in the group to help with raises and that's to say nothing about if someone happens to accidentally nail the rest of the group with the targeted AoE right before the unavoidable AoE hits.
Just kick people that can't handle the mechanics here. This deep into 70 and people expecting carries should earn a terrible experience, not a clear.
TIL there are more mechanics than what I saw when I went with my group.
It's amazing when you don't have bad DPS and your players have some sort of skill.
So basically, a bunch of Savage Raid geared players go into The Burn, and wipe the floor with the Mist Dragon and suddenly they think it is oh-so easy. Well OBVIOUSLY if you're 30+ item level above the cap, OBVIOUSLY it's going to feel like a walk in the park with a group of savage raid players in a guild or some-crap.
Try that again at minimum I-level with a PUG and tell me how easy it is.
Tbh the Dragon's partywide attack should be Almagest.
I also think Titan in UwU should get 8x Almagest instead of 8x Tumult.
There is never enough Almagest since O4S for me.
/s
Hi, I don't raid, I'm not at ilvl cap, and I thought the dungeon was fun even though we wiped to the boss once. I was a solo yolo PUG WHM too.So basically, a bunch of Savage Raid geared players go into The Burn, and wipe the floor with the Mist Dragon and suddenly they think it is oh-so easy. Well OBVIOUSLY if you're 30+ item level above the cap, OBVIOUSLY it's going to feel like a walk in the park with a group of savage raid players in a guild or some-crap.
Try that again at minimum I-level with a PUG and tell me how easy it is.
Players not realizing they need better gear, and players not knowing/caring about the best way to play, are the reasons dungeons go poorly more often than not. That has nothing to do with people who do the end-game raids.
The 3 heads aren't so bad. It is those dives that can easily kill you with no ability to respond.
My latest run through I got 1/2 an idea of what is going on. The dives seem to give variable warning depending on which way you're looking, and possibly position dependent too. Sometimes I get 0 warning, I see it just as I'm hit. Other times I get tons of warning, like almost 5 seconds, easily enough to evade. When I was running around, spinning around a lot I would see the warning area light up and disappear then light up again, so clearly there is some hidden mechanic to what makes the warning visible, but I'm not sure what it is. I know being on an edge looking in gives you insufficient time to react (about 1/2 second, you can't escape even with sprint on).
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