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  1. #31
    Player
    Jaybiz650's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    33
    Character
    Morrigan Vanzant
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    Healing this was quite an experience. Went with two friends and a random tank. Tank pulled big but we did great until final boss...lol. We wiped about 3 times trying to get a feel for it but luckily tank was patient.
    (0)

  2. #32
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    With randoms it took us a few tries. I died a few times and the healer and tank died a few times as well so i had to raise them on my RM.
    I really hope people do not start to cry about it, that is why we always end up with easy content in the end.
    (0)

  3. #33
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,930
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maeka View Post
    I don't really think rating it against other kinds of content is really fair. This is a Normal MSQ Dungeon, and when rated against other Normal MSQ Dungeons, it's very high up on the list, if not #1 in terms of raw difficulty, amongst all MSQ 4-Man Dungeon bosses. I can't think of any MSQ dungeon that is anywhere near as difficult, and it is certainly harder than Swallow's Compass (which is an optional dungeon) and easily harder than anything Castrum Abania or Drowned City has.

    Heck, I would say it's even harder than Baelsar's Wall, or even Keeper of the Lake.

    Both of those had instant-death mechanics, sure, and Mist Dragon does not have anything instant-death, however, it's AoEs with the Stun+DoT+Big Damage might as well be as the damage is usually catastrophic enough to cause a wipe unless you got either a RDM or SMN in the group to help with raises and that's to say nothing about if someone happens to accidentally nail the rest of the group with the targeted AoE right before the unavoidable AoE hits.
    And thats fair, but the person i was quoting said the person who had an easy time either went with players who adapt quickly or players who had cleared much more difficult encounters and specifically called out ultimate - you know, the hardest thing in the game. If your first thought on having a rough fight is to compare it to the hardest thing there is, then my instinct is to try to add a little perspective. As for where this falls on the story dungeon difficulty curve, id guess its probly somewhere in the top 5. Keeper still gives people trouble now, i cant imagine(and didnt play when) how much rougher it was before everyone was gear capped. Doma and Vault are the dungeons you read the most complaints about(usually from healers who cant keep undergeared tanks standing). Would Baelsars be the last one in that top 5? Its a good enough answer. I do think that in a month a lot of people are going to look back at these threads and laugh at how much we over-reacted. And for those keeping score(so... no one), dungeon came up in roulette last night. Went in alone, got matched with a healer who had run the dungeon before and a tank and dragoon who hadnt. The only "tips" either of us gave the two of them(they didnt ask) was that it was an easy dungeon up til the final boss. Tank pulled small(we could have handled more, but im not starting a fight over that), zipped through the dungeon. Got to Misty, cleared in one shot. The dragoon was the guy who couldnt dodge this time, and sure enough we pulled through(with a clutch final 5 seconds from me to barely avoid a second set of divebombs).
    (0)

  4. #34
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Just kick people that can't handle the mechanics here. This deep into 70 and people expecting carries should earn a terrible experience, not a clear.
    (1)

  5. #35
    Player
    SewDough's Avatar
    Join Date
    Apr 2015
    Location
    Kugane
    Posts
    15
    Character
    Hanekawa Tsukimono
    World
    Leviathan
    Main Class
    Warrior Lv 80
    TIL there are more mechanics than what I saw when I went with my group.

    It's amazing when you don't have bad DPS and your players have some sort of skill.
    (1)

  6. #36
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SewDough View Post
    TIL there are more mechanics than what I saw when I went with my group.

    It's amazing when you don't have bad DPS and your players have some sort of skill.
    Skipping mechanics is ELITIST
    (0)

  7. #37
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    So basically, a bunch of Savage Raid geared players go into The Burn, and wipe the floor with the Mist Dragon and suddenly they think it is oh-so easy. Well OBVIOUSLY if you're 30+ item level above the cap, OBVIOUSLY it's going to feel like a walk in the park with a group of savage raid players in a guild or some-crap.

    Try that again at minimum I-level with a PUG and tell me how easy it is.
    (0)

  8. #38
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Tbh the Dragon's partywide attack should be Almagest.

    I also think Titan in UwU should get 8x Almagest instead of 8x Tumult.

    There is never enough Almagest since O4S for me.

    /s
    (0)

  9. #39
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Maeka View Post
    So basically, a bunch of Savage Raid geared players go into The Burn, and wipe the floor with the Mist Dragon and suddenly they think it is oh-so easy. Well OBVIOUSLY if you're 30+ item level above the cap, OBVIOUSLY it's going to feel like a walk in the park with a group of savage raid players in a guild or some-crap.

    Try that again at minimum I-level with a PUG and tell me how easy it is.
    Hi, I don't raid, I'm not at ilvl cap, and I thought the dungeon was fun even though we wiped to the boss once. I was a solo yolo PUG WHM too.

    Players not realizing they need better gear, and players not knowing/caring about the best way to play, are the reasons dungeons go poorly more often than not. That has nothing to do with people who do the end-game raids.
    (1)

  10. #40
    Player
    Derekloffin's Avatar
    Join Date
    Apr 2014
    Posts
    16
    Character
    Seterra Delnori
    World
    Siren
    Main Class
    Thaumaturge Lv 60
    The 3 heads aren't so bad. It is those dives that can easily kill you with no ability to respond.

    My latest run through I got 1/2 an idea of what is going on. The dives seem to give variable warning depending on which way you're looking, and possibly position dependent too. Sometimes I get 0 warning, I see it just as I'm hit. Other times I get tons of warning, like almost 5 seconds, easily enough to evade. When I was running around, spinning around a lot I would see the warning area light up and disappear then light up again, so clearly there is some hidden mechanic to what makes the warning visible, but I'm not sure what it is. I know being on an edge looking in gives you insufficient time to react (about 1/2 second, you can't escape even with sprint on).
    (0)

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