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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    With good DPS you don't even see the divebomb phase. Working as intended.
    (0)

  2. #2
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Meh, it really isn't all that difficult - it just happens to be in that sweet-spot where it is a) relatively new and b) not everything is telegraphed by humongous amounts of orange squares or circles.

    1- Rime Wreath: boss begins with this, then uses one as an 'in-between' mechanic from then on (up until post-dive phase where it'll use three of them back to back). It's basically just an arena-wide AoE for moderate damage.
    2- Blue Marker: ie. Freezing Puddle Breath. Try to aim it so that the resulting blast leaves as few ice-puddles as possible. Getting an entire team dotted with freezing would be extremely painful, and leaves less space in the arena to move safely if it is aimed right across the arena center.
    3- Star-Shaped * AoE (Single). Self explanatory, complimented by big orange markers.
    4- Fog Phase 1 - Kill dragon heads. Self explanatory.
    5- Repeat 1 & 2.
    6- Double Star-Shaped AoE. It helps if people are grouped for this part, as having them stacked on eachother (anywhere) is infinitely easier to dodge than having them spawn in two random places and overlap across the arena.
    7- Dive Phase - spread out and have everyone run around the arena in the same direction. Someone will eventually spot the dragon in the mist. When players stop running, that is an obvious sign they've found the 'line'. Repeat twice.
    8- Triple Rime Wreath followed by Blue Marker into Star AoE into a general mechanic reset back to No.1

    Here is the above boss rotation in video form, sprinkled with a dose of "DC DPS" to prolong the fight.

    https://www.youtube.com/watch?v=3ySbYwjH32k

    Things that help:
    Healers capable of pre-casting Esuna (Ice DoT).
    Healers capable of pre-casting AoE heals vs Rime Wreath.
    Ranged Damage of any description vs anyone encased in ice. Even a WHM Aero I (2k impact damage) is sufficient.
    Players who aim the blue-markers appropriately.
    Players who know when to stack for the AoE marker, though this isn't mandatory - it simply helps. Nobody likes becoming an icicle.
    (0)
    "And all the Hyur's say I'm pretty sage – for a White Mage!"

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RopeDrink View Post
    7- Dive Phase - spread out and have everyone run around the arena in the same direction. Someone will eventually spot the dragon in the mist. When players stop running, that is an obvious sign they've found the 'line'. Repeat twice.
    It takes much less effort than that.

    Quote Originally Posted by Rongway View Post
    You really only have to run to opposite sides of the arena. If neither pair sees the dragon, then the dragon is clearly not diving through party. It's not necessary to search the entire perimeter.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Lux-Capacitor's Avatar
    Join Date
    Dec 2017
    Location
    Los Angeles, CA
    Posts
    2
    Character
    Lux Capacitor
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    I mean, this fight isn't so bad as long as no one puts the ice breath AOEs down the MIDDLE of the arena... had a group die SEVEN times to this after several successful roulette runs before. Every time the same person would just cut the arena in half with the ice and no one could dodge anything after that. Guy left, we did it on first try with new person. Each DPS should take one of the 3 heads, and healer / tank take the 3rd one. Wont have a problem then as long as you watch all the ice prisons -- aoe them free instead of manual targeting it.
    (0)
    70 - Dragoon / Samurai
    http://lux-capacitor.com

  5. #5
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    This boss seems a bit harder than typical for a FF XIV dungeon boss but not overly so. I wouldn't suggest any changes. Nerf it and it'll become mindlessly easy, buff it and it may become too much for some. As much as I'd like some harder 4 man dungeons in the game, I don't see it happening especially not for msq dungeons.
    (0)

  6. #6
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Sure, but the most common situation involves a Roulette/PuG - most of which won't bother marking or organizing 2x2's. In such a situation, you are better off splitting from the rest and just circling. If you don't see it after a certain time, chances are it's going to be heading your way. If you see it, just stop. The mechanic is only dangerous on the second attempt, as that is when people can be rooted in ice (which has a wind-up time where you cannot free them) while his meteor mechanic kicks in. If they happen to get rooted where that mechanic is going to land and/or you don't have ranged attacks to free them and/or they do not sprint or use mobility/defenses, squishies are going to be given a nice big bruise, if not just killed outright.

    Sure, in any premade, or a group actually co-ordinating (or down the road when everyone and their mother knows how it works), you'll see more people adopt the 2x2 -- but by then most groups will start overgearing it and kill it before that swoop phase even hits. It certainly feels more timed as opposed to connected to a specific boss-health threshold.
    (0)
    "And all the Hyur's say I'm pretty sage – for a White Mage!"

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