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  1. #1
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67

    Second hit of Knock applying its damage before the first hit Alphascape v1.0(Savage)

    Date & Time: 2018-09-19 7:54 Server Time
    Frequency: Once to 2 players
    World name: Odin(Chaos Data Center)
    Character name: U'tyada Tia
    Retainer name: N/A
    NPC name: N/A
    Monster name: Chaos
    Class/Level: 70
    Party or solo: Party
    In-game time: 11:43
    Area and coordinates: Psiscape v1.0(Savage)
    Housing: N/A
    Steps:
    1. Get hit twice by Knock which is caused by Knock Down while you have the Primordial Crust debuff
    2. Notice how the first hit is 300k followed by a 1.5k hit rather than the other way around according to the mechanic.
    3. Die because the mechanic didn't apply as it should be

    When you get hit by Knock a debuff is applied that causes the next hit to deal additional damage, but in this case, the first hit(normal damage) came after the 2nd hit(damage increased due to debuff). Which in: https://clips.twitch.tv/FineColdbloodedPotatoM4xHeh shows that the damage taken was 300k followed by 1.6k rather than 1.6k followed by 300k as intended by the mechanic.

    Connection Specs
    - Type of internet connection/provider: Fiber optics 250/100 mb, Telia
    - Modem maker/model number: Router: Wifi-router Plus Technicolor TG799vac Xtream

    Trace route:
    λ tracert 195.82.50.9

    Tracing route to 195.82.50.9 over a maximum of 30 hops

    1 <1 ms <1 ms <1 ms api.premiumzone.com [192.168.1.1]
    2 2 ms 1 ms 1 ms gw23-no42.tbcn.telia.com [81.232.63.1]
    3 1 ms 1 ms 1 ms fre-peer4-link.se.telia.net [81.228.91.201]
    4 1 ms 2 ms 1 ms s-b5-link.telia.net [62.115.123.166]
    5 2 ms 1 ms 2 ms s-bb4-link.telia.net [80.91.253.226]
    6 21 ms 20 ms 21 ms ffm-bb4-link.telia.net [62.115.138.105]
    7 23 ms 28 ms 23 ms ffm-b1-link.telia.net [62.115.121.9]
    8 21 ms 20 ms 21 ms kddi-ic-319844-ffm-b1.c.telia.net [62.115.32.106]
    9 20 ms 20 ms 21 ms 195.82.61.14
    10 23 ms 23 ms 23 ms 195.82.50.234
    11 23 ms 23 ms 23 ms 195.82.50.9

    Trace complete.

    ■ PC Specs

    -=-=-=-=-=-=- System Information -=-=-=-=-=-=-

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    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

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    (1)
    Last edited by Krindor; 09-22-2018 at 07:09 AM.

  2. #2
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    This game netcode isn't made for the way you try to solve this mechanic. You see it killed your co-dps too, while it let your other friend survive. You gain half a second uptime by relying on rng server ticks and server/client-side priorities errors.
    Technically one aoe hits you but only placed the debuff on you while not getting the 1.5k hit, then the second aoe hits you, dealt 300k because of that. Then it tries to catch up and shows it as that on the clientside. Latency idk. Trying to speed things up and optimize is all good but blaming the engine limits for it is kinda meh. It's a video game, there always gonna be issues like that, which aren't really bugs but limitations.
    (0)

  3. #3
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Commander_Justitia View Post
    This game netcode isn't made for the way you try to solve this mechanic. You see it killed your co-dps too, while it let your other friend survive. You gain half a second uptime by relying on rng server ticks and server/client-side priorities errors.
    Technically one aoe hits you but only placed the debuff on you while not getting the 1.5k hit, then the second aoe hits you, dealt 300k because of that. Then it tries to catch up and shows it as that on the clientside. Latency idk. Trying to speed things up and optimize is all good but blaming the engine limits for it is kinda meh. It's a video game, there always gonna be issues like that, which aren't really bugs but limitations.
    I'm aware of what is happening and why, doesn't change that it's considered an issue. If anything, to me taking the AoEs seems to be the intended way of solving the mechanics and the big bang is just an emergency measure. Just like with how Abandonment during Virus in O7S got past QA into release even with the huge issues it had, for similar reasons to this. Chances are that they once again tested this in a test environment without having any idea how it's going to act once released. If they are aware of the issues it would cause, don't make the mechanic seem like the obvious solution and then just have it fail due to, to players unknown reasons. Which in that case is severe design oversights.
    (2)

  4. #4
    Moderator Sonnokoth's Avatar
    Join Date
    Oct 2018
    Posts
    48
    Hello Krindor,

    Thank you for posting about the issue you are having regarding an issue in Alphascape v1.0 (Savage), based on the information provided, we were unable to successfully investigate you concern. If you are still having this issue, please submit a new thread with it, so we may further investigate this issue for you.

    Thank you for your patience, and best wishes to you.
    FINAL FANTASY XIV Game Master Team
    (0)