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  1. #1
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    "heavily buff"
    don't the buffs for both barely add 2% DPS across the board for each?

    As for MCH, honestly, I wish they just added to HW MCH instead of gutting it the way they did, Overheat and Flamethrower were half baked ideas and implemented terribly, especially with how well HW MCH played in comparison, messing up an oGCD on your burst didn't hurt as bad as it does now, it also didn't feel "clunky" like it does now, I like they removed the cast times, but we got the heat gauge instead and honestly, I would take the cast times over the heat gauge any day.

    MCH could use an overhaul as opposed to a buff imo, as it is now, it contributes to the party fine, but it just isn't fun since it got streamlined for Stormblood.
    (3)

  2. #2
    Player
    Ladygrilka's Avatar
    Join Date
    Jul 2017
    Posts
    50
    Character
    Lola Fruskwyb
    World
    Louisoix
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tizzy_Tormentor View Post
    , I would take the cast times over the heat gauge any day.
    Nope, nope, nope Let my MCH alone, cast time is plague, i love the dynamic fighting style of MCH !
    (0)

  3. #3
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ladygrilka View Post
    Nope, nope, nope Let my MCH alone, cast time is plague, i love the dynamic fighting style of MCH !
    I feel people really over-exaggerate on the cast times, you would swear the jobs were unplayable because you couldn't run around like a headless chicken at all times.

    Also, what do you mean by "dynamic fighting style"? MCH is so incredibly rigid in its playstyle, much more so than in HW, where you had a lot of stuff to keep track of, but it all flowed together nicely, with new MCH, there is less to consider and is incredibly restrictive in how you play it, I know jobs are always designed to be played a certain way, but with MCH, I feel like the flow just isn't there anymore and became needlessly awkward because of the gauge and flamethrower.

    I genuinely believe the heat gauge added nothing of value to MCH (as well as some other jobs, like WHM) it played fine without it, I'm being dead serious when I say that the cast times on MCH would be preferable to the heat gauge, this is coming from someone who wasn't a fan of the cast times in the first place.
    (0)