Hello! I'm a two-year player (jumped on in the last third of HW) who recently took a break for a month or so to go try out WoW's latest expansion with some friends.
Finally experiencing what many would undoubtedly agree is the other titan in the MMO genre has given me a interesting new perspective on XIV as a whole. How some things are handled well in some places (UI, aesthetics, etc.), handled not-so-well in others (many back-end things), and how some things are just handled differently outright (gathering, tanking, and so on).
Among other aspects of the game, there is one thing that struck me as particularly wonderful in WoW. And that is a system known as "dungeon difficulty".
The name is self explanatory. Every (modern) dungeon has three differing levels of difficulty: Normal, Heroic and Mythic. Each rewarding increasingly higher ilvl loot as potential rewards, with Mythics being the highest level and having weekly lockouts, much like raids do currently here.
People often diffrentiate between casual, midcore, and hardcore when describing types of player. But in recent months I've seen people become skeptical of the existence of the "midcore" group, and I too was starting to feel like it was essentially nonexistent.
That was until I was able to try out the Mythic dungeons in WoW, anyways.
I honestly think Mythic dungeons are the perfect example of "midcore" content.
Why? Because:
- They're decently challenging (compared to normal difficulty), thus satisfying to clear.
- They don't require large groups to be organized. You still have five people, same as a regular dungeon.
- Encounters are shorter-form, less intricate, and in familiar content. It's a natural-feeling step up in challenge.
- They provide an alternative way to gear up.
But do you know what the real kicker is, and why I'm particularly starstruck by Mythic dungeons? It's that they're an extremely low-effort and effective way of extending the lifetime of dungeons.
Heroic/Mythic dungeons aren't an entirely new instance, oh no no no. They are literally just the same dungeon, but everything hits harder/a lot harder (plus maybe some trash or bosses might have a new attack). And do you know what? That's absolutely fine. Because it's not trying to pretend to be anything else.
I really feel like an equivalent to this system would be well recieved by the playerbase. They'd be a way for people progress in power without having to deal with the potential pitfalls of raiding (i.e., multiple people don't show up and the raid gets called off), but also engage in more challenging content in a more natural/gradual way, instead of taking the big scary leap from brainless dungeons/regular raids to more challenging EX Primals and savage raids.
As for rewards from it, it could be any number of things, really.Are just three potential ways of doing it.
- It could reward tokens (the books) for savage gear, instead of the gear outright.
- It could reward capped tome gear directly
- It could reward the very same dungeon gear, but with higher item levels
So I ask you, would you be open to XIV having some equivalent to Heroic/Mythic dungeons?