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  1. #1
    Player
    Lumadurin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    66
    Character
    Chiseled Penguin
    World
    Balmung
    Main Class
    Warrior Lv 100

    Could we see an equivalent to WoW's "Heroic/Mythic" system in the future?

    Hello! I'm a two-year player (jumped on in the last third of HW) who recently took a break for a month or so to go try out WoW's latest expansion with some friends.
    Finally experiencing what many would undoubtedly agree is the other titan in the MMO genre has given me a interesting new perspective on XIV as a whole. How some things are handled well in some places (UI, aesthetics, etc.), handled not-so-well in others (many back-end things), and how some things are just handled differently outright (gathering, tanking, and so on).

    Among other aspects of the game, there is one thing that struck me as particularly wonderful in WoW. And that is a system known as "dungeon difficulty".
    The name is self explanatory. Every (modern) dungeon has three differing levels of difficulty: Normal, Heroic and Mythic. Each rewarding increasingly higher ilvl loot as potential rewards, with Mythics being the highest level and having weekly lockouts, much like raids do currently here.

    People often diffrentiate between casual, midcore, and hardcore when describing types of player. But in recent months I've seen people become skeptical of the existence of the "midcore" group, and I too was starting to feel like it was essentially nonexistent.
    That was until I was able to try out the Mythic dungeons in WoW, anyways.

    I honestly think Mythic dungeons are the perfect example of "midcore" content.
    Why? Because:
    • They're decently challenging (compared to normal difficulty), thus satisfying to clear.
    • They don't require large groups to be organized. You still have five people, same as a regular dungeon.
    • Encounters are shorter-form, less intricate, and in familiar content. It's a natural-feeling step up in challenge.
    • They provide an alternative way to gear up.

    But do you know what the real kicker is, and why I'm particularly starstruck by Mythic dungeons? It's that they're an extremely low-effort and effective way of extending the lifetime of dungeons.
    Heroic/Mythic dungeons aren't an entirely new instance, oh no no no. They are literally just the same dungeon, but everything hits harder/a lot harder (plus maybe some trash or bosses might have a new attack). And do you know what? That's absolutely fine. Because it's not trying to pretend to be anything else.

    I really feel like an equivalent to this system would be well recieved by the playerbase. They'd be a way for people progress in power without having to deal with the potential pitfalls of raiding (i.e., multiple people don't show up and the raid gets called off), but also engage in more challenging content in a more natural/gradual way, instead of taking the big scary leap from brainless dungeons/regular raids to more challenging EX Primals and savage raids.

    As for rewards from it, it could be any number of things, really.
    • It could reward tokens (the books) for savage gear, instead of the gear outright.
    • It could reward capped tome gear directly
    • It could reward the very same dungeon gear, but with higher item levels
    Are just three potential ways of doing it.

    So I ask you, would you be open to XIV having some equivalent to Heroic/Mythic dungeons?
    (1)

  2. #2
    Player FFgame's Avatar
    Join Date
    Dec 2017
    Posts
    114
    Character
    Mordavia Planeswalker
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    I don't know, FF14 already has what I would call Mythic 0 difficulty as if people don't do boss mechanics back to back they die. Furthermore Mythic+ in WoW are all about trash mobs and their unique abilities, and if I had to ball park it there is probably 10X more trash in WoW dungeon than FF14.

    I would like them to bring all dungeons in expansion to max level and buff them, there are like 5 leveling dungeons in SB that I barely run because it's no fun without SB abilities you gain through leveling.
    (1)

  3. #3
    Player
    Acelyn's Avatar
    Join Date
    Jul 2018
    Location
    Ul-dah
    Posts
    124
    Character
    Acelyn Abattoir
    World
    Lamia
    Main Class
    Red Mage Lv 100
    I agree that ff14 could use this idea to make the dungeons last longer, but i'll add that they need to unlock all abilities if this happened, that means the ARR dungeons that 70's run and have the bare minimum in attacks should get their full arsenal, includes HW dungeons too.

    pretty much i'd like them setup so that those healers and dps who run ahead and snatch attn get throttled for that nonsense, pretty much make it difficult to where all roles do what they do best, tanks forced to tank, healers having to be on point and dps going full bore, cause as of right now once players are somewhat geared the dungeons become a cakewalk.

    my favorite part of the game is the combat but other than 24man content i rarely get to zone out and work my rotation and that's what a higher tier dungeon could do, shouldn't be that hard either, just simple tweaks to old content, maybe roll out 2 per patch.
    (0)

  4. #4
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    I would like there to be more repeatable/variable end-game pve content rather than spamming extremes for mount/weapons.

    I don't feel an extra tier of dungeon difficulty is the answer though, even if I practically lived inside CMs and M+ on WoW.
    (0)

  5. #5
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    FFXIV does seem to lack a good midcore game. It's either faceroll or hardcore. Having more options for dungeon difficulty would go a long way. It would also take a LOT of work to overhaul the game.
    (0)