Quote Originally Posted by ChaoticCrimson View Post
imo I think Eureka could have benefited from doing a more consistent variation of the challenge logs, except instead it could have had daily quests with that yielded fixed amounts of XP, crystals, light, etc. The quests could have been fashioned similarly to beast tribe dailies, while encouraging exploration of the zones and expanding upon the lore. Sure, they could have kept the mob grinds and NMs as alternative means to potentially accelerate the process. But a quest system could give the players different options on how to level up and enhance relics, as well as give solo players a better opportunity for obtaining relics.
You can add all the daily quests, hunts, w/e you want to Eureka that isn't going to make it better. The fact you can't solo fight stuff unless you're a RDM, Tank or Healer... at least when I went into Pagos and tried to solo a few mobs that were the same level I would have died had I not been a RDM at the time. The fact that every thing under the sun aggros you, you loose exp when you die AND can loose levels. The place is just a nightmare and not fun to me. I stood in one spot farming mobs in FFXI long enough. I don't need to do that in FFXIV.

But I understand some people like Eureka. So leave it as an option to progress relics for the people that enjoy it, but give those of us that can't stand Eureka a way to get our relics as well. Heck, you can even make Eureka progress your weapon faster than any other option if you want to keep it relevant, just give us options OUTSIDE of Eureka.