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  1. #11
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,390
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    As long as they don't gut skills like they did with DRK. That was terrible
    (0)

  2. #12
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Khalithar View Post
    As Stormblood starts comes to a close and we prepare to move on to the next expansion which will probably get revealed at the fanfest in a few months, I've been thinking a lot lately about the combat system and some of the moves that we have. Specifically I was looking at the base melee classes especially with their combo systems and where the game could go next moving forward.

    Now my main is Paladin, I've been playing it since I started the game and as we prepare to move to 80 I've been looking at our base combo along with the current base combos for all the jobs. It's got me thinking something: at level 80 (assuming that is the new level cap) do I really want to spend another 10 levels doing the same combos with the same old animations?

    Staying on Paladin specifically, Royal Authority and Goring Blade can stay as they were added in Heavensward, but I really want to see some sort of new melee attacks as part of our base combo rather than just the same ones we've been using since level 1. I also understand that not everyone would be fond of new animations and prefer the old ones so I'm suggesting SE give us the option to alter some of our attacks and their visuals. But I'm also confident that I'm not the only paladin that would like to start my combos with something besides fast blade!

    I also would want these theoretical new animations to only be for the higher level characters. It makes sense that a low level gladiator still learning their trade would still be using fast blade! But a level 80 paladin after facing everything we have thus far? I feel as though they'd develop more powerful and more advanced sword techniques to use specifically on their enemies... that is to say something besides the attacks we got in HW!

    On a gameplay level, it's also a way they can give us new attacks without causing more button bloat. Simply replace some of the lower level combo starter attacks with new fancier moves that could have some sort of secondary effects or higher potency as well.I also believe it would be thematically appropriate as well since, traditionally, in final fantasy games as you learn newer and stronger attacks and face stronger enemies, you stop using the simpler/weaker ones.
    Scroll down to the bottom for the PLD rework concept I built.

    http://forum.square-enix.com/ffxiv/t...ork-%28LONG%29
    (0)

  3. #13
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Though not an attack from a melee DPS, I would like to see the ARC/BRD ability Quick Nock get some kind of DoT attached to it. After a discussion in Quarn I had with another player (see thread posted here: http://forum.square-enix.com/ffxiv/t...ons-%28BARD%29 ) it would make the skill more viable, and less likely to .. well .. burn through my TP as it seems to kinda do poo damage in low level dungeons.
    (0)

  4. #14
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Lots of positive responses to my thread! That's great to see.

    Quote Originally Posted by Zephanoa View Post
    I am honestly not opposed to reducing some of the buttons down in the same manner as they did with PVP. I think it's a good way to deal with bloat but to still have and add skills. I am still of the thought it'd be nice to have skill trees but I am unsure how it'd work. I am all for animation changes to any job, especially PLD. PLD is sort of the last bastion of classical animations at this point.
    Skill trees wouldn't happen in this game, SE has made it clear they want a very structured and controlled combat system that we learn to master rather than to customize. But hopefully they change the animations!

    Quote Originally Posted by Rosentretter View Post
    PLEASE SE LISTEN TO THIS. I main PLD too and at some point is just too boring to use the combo. I liked the idea they implemented with some skills for other classes that, after certain level, it changes (like Ruin to Broil II for SCH, etc). New skills/animations would be very appreciated, ...
    Updates to the skill ala ruin/Broil II is exactly what I'm asking for!

    Quote Originally Posted by Duskane View Post
    Monk needs this the most really imo
    I actually agree with this. Their base rotation and animations hasn't changed in the slightest since 50 has it? Using those same attacks is probably super boring at this point.

    Quote Originally Posted by Derio View Post
    As long as they don't gut skills like they did with DRK. That was terrible
    I'm not asking for any buttons to be removed necessarily, more for some of our attacks to get updated as we level. Fast blade becomes a new attack, savage blade becomes a new attack, and riot blade becomes a new attack etc. I don't necessarily think the HW and onward jobs need an update to their animations but the vanilla melee jobs (specifically pld/war/mnk/drg) are really due for some new animations for their base attacks.
    (0)

  5. #15
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    They need to fix whm more than pld, get their 2 handed animation from 1.0 back, that they still use their 1 handed animation when 1 handed sticks no longer exist after level 50 is ridiculous, they should hold their cane with both hands, whm current pose is a disaster.
    Their lb3 should also be redone entirely, it is extremely underwhelming compared to sch and ast.
    (0)

  6. #16
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fourbestintoner View Post
    They need to fix whm more than pld, get their 2 handed animation from 1.0 back, that they still use their 1 handed animation when 1 handed sticks no longer exist after level 50 is ridiculous, they should hold their cane with both hands, whm current pose is a disaster.
    Their lb3 should also be redone entirely, it is extremely underwhelming compared to sch and ast.
    I had forgotten about the whm stance! There are lots of things that need an update but without revamping ALL the character assets.
    (0)

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quite the opposite, at least from what many others seem to be hoping for. I essentially quit Machinist over the gunfu animation changes. Stone III looked tons better than Stone IV, too.

    Now, that's not to say there aren't some animation updates that would be for the better, but I want actual quality, not just (eye-gouging) flair.

    Auto-attacks, unique casting animations/effects, and spell projectiles are actually what I'd like to see focused first though.

    Remember the outcry for "why can't we have Lightning and Fireballs like the cinematic WoL BLM has?!!"? I remember.
    (0)
    Last edited by Shurrikhan; 09-26-2018 at 08:44 PM.

  8. #18
    Player
    Lord_Umbra's Avatar
    Join Date
    Jul 2017
    Posts
    165
    Character
    Umitu Umbra
    World
    Tonberry
    Main Class
    Ninja Lv 100
    Quote Originally Posted by wereotter View Post
    Considering they updates Bard and Summoner got in Stormblood to the animations on their DOTs, I don't think it's unreasonable other jobs that other jobs might see similar updates.

    As a monk, I'm aching for something new for my core rotation as well considering that hasn't changed at all since 2.0, so I understand the desire for even just new animations.
    *Cries in Bard* but at what cost we lost Flaming Arrow & Wide Volley our most beautiful AOEs.
    (0)
    A system error occurred during event movement.

  9. #19
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Honestly, they could take inspiration from how pvp skills work right now: they have one button doing multiple skills at once and if we had something like that not only we would have fewer buttons to press, but theoretically, we could also have upgradable versions of the same as well.

    Maybe it's time to have some sort of talent tree that allows us to customize our combo rotations? Nah I'm sure we'll get 5-10 more skills to bloat our already bloated skill bar and call it a day: Please look forward to it!
    (0)
    Last edited by Voltyblast; 09-26-2018 at 04:55 PM.

  10. #20
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Quite the opposite, at least from what many others seem to be hoping for. I essentially quit Machinist over the gunfu animation changes. Stone III looked tons better than Stone IV, too.

    Now, that's not to say there aren't some animation updates that would be for the better, but I want actual quality, not just (eye-gouging) flair.

    Auto-attacks, unique casting animations/effects, and spell projectiles are actually what I'd like to see focused first though.

    Remember the outcry for "why can't we have Lightning and Fireballs like the cinematic WoL BLM has?!!"? I remember.
    The gunfu actually made me like Mch again because I hated the base animations that it had at the time and I hear what you're saying for stone III and stone IV but that's exactly what I'm looking for, old attacks to be replaced to symbolize that our character has gotten stronger by learning new attacks. Plus, it's more in the spirit of final fantasy itself where once you learned a higher tier of spell or ability, you stopped using the old ones against your strongest opponents.

    I hear what you're saying about not wanting it to be just be flashy for the sake of being flashy, but the base melee attacks for pld/mrd/drg/mnk could use some love with a bit more variety in casting animations, especially for blm I agree. In comparison to the new attacks we have, the old stuff is really starting to feel dated.
    (0)

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