You are excatly right about that: Its a different kind of difficulty - and it is one that doesnt require you to know your rotation perfectly or study the pattern of the boss in question.
PotD/HoH require you to actually pay attention. To watch out where you're going, judge the situation you're in, have the foresight to peak into the next room and see that there are two patrols coming and to pull one of them while slowly backing away. To save your pomanders for situations that are actually critical - and specially for those where they're crucial. I wouldnt want to go into the higher floors of PotD/HoH without a bag full of pomanders, which is excatly what you'd be doing if you'd queue for it via DF. And even if they gave you a certain amount of pomanders or something like that, you'd still have to deal with the idiot who burns everyone of them on 91, yelling "YOLO!" and running straight into the first room while stepping on a pull-trap.
Non of that is really something you can "practise" though, like you can practise your rotation or the pattern of a boss.
Savage raids and EX-primals have a "practise difficulty" - PotD has a "pay real attention and re-act"-difficulty.
PotD-difficulty is much, much more about coordinating on the fly, paying attention and watching out what the mobs and your fellow party-members are doing than savage is.
And mistakes are more severly punished. A wipe in a raid will cost you 10 minutes tops. Its frustrating when it happens at 2%, but its 10 minutes lost.
A wipe on floor 174 costs you what? A coupld of hours?
And people will wipe in DF-matched parties. And they will complain.
People saying "Oh, I just want to see those higher floors, at least give me a chance to do that!" arent perfectly honest - at least thats what I believe. Because I dont believe, that they're really be fine with just "seeing" the higher floors, they do wanna beat PotD. They dont want to see just the higher floors, they want to see the highest floor.
And "practise" wont help you in PotD when you get a matched party that wipes you because someone wasnt careful and stepped on a trap. What did you practise there? "Dont step on traps"?
To preserve the difficulty of PotD - that "one life"-thing is part of it - matched parties arent an option.
I know that finding relaible people for this isnt easy and my personal suggestion would be to convince friends or FC-mates to go in with you - not random people from the street, because they might bail. And yes, that sucks.
But it would also suck to have your save ruined by some random guy somewhere down the line. Or to not be able to progress because you cant communicate with your party or are lacking the needed pomanders - or a healer or tank for the higher floors, because they kinda require one.
We asked for some challenging content to do with our friends or in smaller groups at least and thats what we've got - and I'm happy we did! Please dont take this away or nerf it, just to make it DF-able...
Find people that are comited to you first, and then make them comit to the content!



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