It's instanced.
It's instanced.
I think stuff like this should be instanced. An instance climb to the top with teamwork and skill with the party/alliance you go with. If it's open world and have specific instanced rooms I feel like it will just be filled with trash mobs multiple parties/alliances can just spank and get to that room. This especially if it is going to be 'the place to go'; so many people will be there. I am a fan of open world content, and it has its place...but this...I wouldn't be too sure about it if it wasn't instanced. That's just my opinion though.
Oh and the content finder of course...
I hope to god it is instanced, or at least the sections requiring actual content are. What is fun about 40+ people charging around, killing things before I even have a chance to get to it? If we wanted that, we could go to beastmen strongholds.
I heard Crystal tower is a dungeon with no savepoint from FF III. Maybe if the whole party dies, they return outside the tower, need to clear it again.
My only hope for crystal tower is no time limit.
But only if you can't raise someone outside your party. Don't forget, no savepoint in the original tower. If the party dies, they need to start the whole tower new.
Last edited by Felis; 07-12-2012 at 01:11 AM.
A while back a rep said time limits served multiple purposes, mostly to prevent people from hogging space. So while the timer serves purpose of adding in speed run rewards etc it also serves as a 'balance' mechanic overall.
Yeah, so once you die it's back to floor 1 with you unless you're me and didn't save prior to even reaching CT then it's back to 12 hours ago.
Server bloat. If they do not include a time-limit, it would be entirely possible for the entire FFXIV population to camp out in individual instances at the same time; and they would have to plan for that. Which is entirely impractical from a hardware perspective. You need something that limits the flow of players through instanced content or else the servers will explode under the strain.
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